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Thread: Dash vs Sprint

  1. #1
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    Dash vs Sprint

    Dash - Stance
    For 3 seconds, you move 50% faster.

    5 0 15

    Sprint - Stance
    For 8-13 seconds, you move 25% faster.

    5 0 20

    With 0 in Strength, Sprint: 8x.25=2, 60/20=3, 2x3=6
    Dash: 3x.5=1.5, 60/15=4, 1.5x4=6

    Personally, I don't see much use for Dash; would probably even take level 0 sprint over it. Would it be wrong to give Dash an attribute?

  2. #2
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    I don't really see the point of dash either. It's like a skill to run away from a war that has absolutely no running skills.

  3. #3
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    Dash is obviously going to be better. Your paring a "no attribute" skill against another skill with 0 power.

    But honestly?

    Why would this problem ever come up?

    Just use dark escape or snare skill.

    Crippling dagger with even 2 points into deadly arts is already superior to both skills if you need to use them offensively.

    /all i got

  4. #4
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    Quote Originally Posted by MercenaryKnight
    I don't really see the point of dash either. It's like a skill to run away from a war that has absolutely no running skills.
    I would not use dash to run away from a war to into it Assassin has other means to get out of there... Instead of using your eliteslot for Aura of Displacement you can use Dash + return / recall combination... to get back.

  5. #5
    GWOnline.Net Member Viri's Avatar
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    With 10 sec recharge i would pick dash. Its actually good for catching up running characters and slowing them down with leaping mantis sting.

  6. #6
    GWOnline.Net Member Savsuds's Avatar
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    I agree dash since the most someone else can normally be expected to run away from you, while you are killing them is going to be 25% compared to your 50%.
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  7. #7
    GWOnline.Net Member Syes's Avatar
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    Anybody who has ever chased a kiting opponent will know the value of Dash. When you can land attacks such as Black Mantis Thrust, or Leaping Mantis Sting (or whatever it's currently called), to get a cripple with your lead, it becomes even more valuable.

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    With 10 sec recharge i would pick dash.
    I believe that dash is a 15 second recharge.

    Although 10 would be nice

  9. #9
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    Dash... what a great cross-class skill. I ran it on my monk in GvG. Pwned adrenal spikes, forced the enemies pressuring me to overextend, and saved the lives of countless teammates who overextended. I'm a fan.

  10. #10
    GWOnline.Net Member CKaz's Avatar
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    yeah it does its job quicker, think about it -
    break aggro quicker pve or if pressured pvp just blow away your pursuer and get back to work

    obviously you might get snared/tied up but same for sprint
    looking forward to giving it a real trial run, anyways... :)

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