GW has always been advertised as a game that both hardcore and casual players can pick up. After all, the only time you want to farm for something is probably to get that FOW Armour or that uber cool skin for a weapon/armour/shield (or that ridiculously overpriced Sup Rune of Absorb); items which are relatively unimportant in terms of game balance.
However, that does not seem to be the case when it comes to skill acquisition. Everytime one buys a skill in PVE for his character, the price goes up. This will go on until a point where a skill will cost a player 1 plat a pop. 1plat = 1000g, and that IS a lot of money. Think about it: by the time a player reaches the Ring of Fire, he would probably have only 60% of his skills of his Primary and Secondary Classes combined. Which means there are still (I am hazarding a number here) roughly about 30-50 skills yet unlocked (including elites). Although ingame quests do reward you with skills, they don't unlock everything. That would now mean so and so player will have to:
- Pay XX k worth of gold to complete his list of skills for his primary/secondary profession
- Earn a good amount of skill points for the skills he is buying as well.
Ah, at this point some people will just point out: Hey! He doesn't have to get ALL the skills right? The skills the quests give are more than sufficient!
Not true. After all, farming for l33t skinned items or l33t FOW armour is one thing; getting skills for your classes is another. In a sense, they DO make a difference. After all, isnt it a fact that the skills are all unique, that each of them are good and applicable to different types of situations? I want to try this skill combination here, but... hang on! I have to spend 5 plat and 5 skill points first! Which I have zero (or little) of! La friggin hell! Back to farming people...
Of course, after completing your primary and secondary skills, let's just say you want to change to a new secondary. My W/Mo will now like to feel the power of W/E aftershock/hammer madness. Or maybe in a bit of W/N condition spreading. Or maybe even in a bit W/R IWAY frenzy. Lo and behold! More skills to unlock! More farming!
So my question is this: Is it necessary for players to spend (and to kill so many monsters to get those skill points. After all, you can only get THAT many quests and missions) that kind of money just to experiment with the skills? Wasn't this Anet's vision? To develop a game which will reward players with the skill and not the time spent? So why do I have to spend so much time getting even the means to be competitive? As a result of this exhorbitant skill purchasing, even my creativity in creating new builds is stunted.
And actually, that's not the end of it either. Now, let's assume I have a W/Mo in PVE. After spending endless days trying to get those skills and completing them, let's just say I want to start a new character in PVE. A Mo/W. Guess what people? I have to unlock them all over again in PVE! Now, that is irritating!
Now, now, I am not saying that our new Mo/W will get all the skills I unlocked from my W/Mo right off the bat in Pre-Ascalon, nor even Post-Ascalon either. What I am saying is that I should have free access to them as and when I can get them in the game from the skill trainer or quest. Confused? I shall explain it in detail.
- My new Mo/W should unlock skills as per normal from Quests.
- However, when I reach a Skill Trainer that allows me to buy skills, I should have a message that says," This skill has already been unlocked for a previous Character. Unlock for this character as well?"
- I should not be paying anything for a skill I have already unlocked in PvE.
Hopefully, I hope someone somewhere from the Anet dev team will read this and understand why the current system of skill acquisition goes against their philosophy of a grind-free game.
To sum it up:
- Skill Acquisiton is a hassle for skills that have to be bought.
- Skill acquision cost should not be repeated for skills I have unlocked for a previous character. I should not be paying 1 plat for the Succor I unlocked for my W/Mo and pay that exact same amount for my Mo/W. In fact, skill acquisition should have nothing to do with how much $$ you can pay. Money is hard to get for a casual player.Remember: No farming.
(I have purposely left out the topic of Elite skills. IMHO, I feel that they should not be capped again. Of course, that's debatable.)
Ah well, finally got that off my chest! Now, I shall go off to try a bit of FOW soloing...