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Results 41 to 44 of 44
09-11-2006, 17:53 #41
31-05-2007, 07:09 #42
This is really interesting, but too bad Assassin's usually don't stay in melee range for too long to really show a big difference in effectiveness because they always are spikers and if they were pressure, they'd probably get spiked down quickly.
Apparently, Critical Eye got a buff, is there a new table with new Critical Eye anywhere?
23-09-2008, 13:55 #43
Paired with Moebius Strike you have some seriously sick energy managment.
Last edited by Selket Shadowdancer; 23-09-2008 at 13:59.
03-08-2009, 14:40 #44
How much of an increase does an IAS like Critical Agility grant an Assassin in energy management? What does the effective energy gain become then?
If going by the standard stats of 14 Daggers, 13 Critical and using Critical Eye.
And when adding a Zealous mod?