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Im just bored so yeah i though of a interesting skills just want to write them down lol....
OverLoad
Description: For 10s or 20s...Your Hp and Energy switches places.When this enchantment ends or is remove only 1hp and 0 energy will remain.
Energy Cost: 40?25...or 0
Activation Time: 1/4 s
Recharge Time:either 7s if it should be rechargable and kept up or 60s
Linked Attribute: None or Energy Storage
Skill Type: Enchantment Spell.
You can take advantage of elem energy storage giving u only about 40-120energy=hp and u have 400-500+hp=energy to use for 10sec or more....
Avalanche
Description:Target and adjacent foes are struck for 70-120 cold damage and are daze for 7-12s exhaustion
Energy Cost: 25
Activation Time: 3s
Recharge Time: 45s
Linked Attribute: Water
Skill Type: Spell
I though of it doing knockdown but it be more interesting to see a mass daze causing spell(Cold make you num)
Gesyer
Description:When this spell is cast allies in the area are heal for 40-100hp.For 1-10s foes in the area take 25 Fire or Cold damage.
Energy Cost: 15
Activation Time: 5s
Recharge Time: 30s
Linked Attribute: Fire Or Water
Skill Type: Spell
Elem really do need more support spells we are too greedy but for some reason this looks like a monk skill....
Anyways that's all.
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Glyph of Inspiration
Energy cost: 5 s
Casting time: 1 s
Recharge time: 20 (or 30, practice balance issue) s
For 15 seconds, your next spell doesn't cause exhaustion.
Ether Sanctuary (enchantment)
Energy cost: 10
Casting time: 1 s
Recharge time: 20 s
for next 10..3 seconds, your energy pool is not subject to drainage/hex.
Glyph of Elements (elite)
Energy cost: 5 s
Casting time: 1 s
Recharge time: 30 s
For 15 seconds, the next spell is subject to the highest attribute of any elemental line (air/fire/earth/water) of the character.
Glyph of Elements (elite)
Energy cost: 5 s
Casting time: 1 s
Recharge time: 30 s
For 15 seconds, the next spell is subject to the highest attribute of any elemental line (air/fire/earth/water) currently assigned to the character.
Call of the elementalist
For 25 seconds, When ever you take damage from of element thats not
yours, your stats for your attribute boost by 2-4. When this ends, you gain a health regen of 3 and 7 energy for each enemy still standing.
E 15
C 1
Re 20
Call of the elementalist
For 35 seconds, When ever you take damage from of element thats not
yours, your stats for your attribute boost by 2-4. When this ends, you gain a health regen of 3 and 7 energy for each enemy still standing.
E 15
C 1
Re 20
Attribute- None
Spell type- Enchantment
Should this be Elite?
Last edited by Genma Magik; 26-04-2006 at 23:49.
Armor of Fire (Fire magic)
20 cost
1/4 cast
10 recharge
For 1-5 seconds foes adjacent to caster take 10-30 fire damanage per second and if you are hit with a melee attack the attacker is set on fire for 1-3 seconds.
Sage's Battle Stance (Energy Storage)
10 cost
1/4 cast
20 recharge
Stance: For 5-10 seconds you gain +5 Energy regeneration and -2 Health degeneration and for every point of exhaustion you gain that much armor.
Hailstorm[e]
Attb: Water
25 cost
3 secs cast
30 recharge
Send out a Hailstorm at target foes location. For 5-17 seconds, all nearby foes take 30-75 cold damage every 2 seconds and become Dazed for 3-9 seconds. This spell ignores armor but causes Exhaustion.
Tornado[e]
Attb: Air
20 cost
4 secs cast
20 recharge
Create a Tornado at target foes location. For 4-10 seconds, all foes in the area are struck for 41-84 cold damage every 3 seconds and are knocked down for 2 seconds and become Crippled. This spell has 25% armor penetration but causes Exhaustion.
Solar Storm[e]
Attb: Fire
15 cost
2 secs cast
25 recharge
Create a Solar Storm at your location. For 7-19 seconds, foes in the area are struck for 30-90 fire damage every 4 seconds and allies in the area are healed for 20-80 every 3 seconds.
Shielding Boulders[e]
Attb: Earth
20 cost
1 sec cast
60 recharge
Allies at your location gain 30-78 physical armor and 10-34 elemental armor for 8-44 seconds but move 33% slower.
Second Wind[e]
Attb: None
5 cost
(stance)
45 recharge
If you are suffering from Exhaustion, your energy is refilled to the Exhaustion point(pip), all your skills are recharged. For 15 seconds, you cant be interrupted, but you become Dazed after 15 seconds.
Apok, those skills are way overpowered. How about this for a spell:
Meditation:
Energy Storage
5e, 1c, 15r
Spell. You are cleared of exhaustion. You lose 3..1 energy for each point of exhaustion cleared in this way.