PC Gaming News
Page 1 of 8 12345 ... LastLast
Results 1 to 10 of 79
  1. #1
    GWOnline.Net Member
    Posts

    127

    Make up some skills just for Elem

    Im just bored so yeah i though of a interesting skills just want to write them down lol....

    OverLoad
    Description: For 10s or 20s...Your Hp and Energy switches places.When this enchantment ends or is remove only 1hp and 0 energy will remain.
    Energy Cost: 40?25...or 0
    Activation Time: 1/4 s
    Recharge Time:either 7s if it should be rechargable and kept up or 60s
    Linked Attribute: None or Energy Storage
    Skill Type: Enchantment Spell.

    You can take advantage of elem energy storage giving u only about 40-120energy=hp and u have 400-500+hp=energy to use for 10sec or more....

    Avalanche
    Description:Target and adjacent foes are struck for 70-120 cold damage and are daze for 7-12s exhaustion
    Energy Cost: 25
    Activation Time: 3s
    Recharge Time: 45s
    Linked Attribute: Water
    Skill Type: Spell

    I though of it doing knockdown but it be more interesting to see a mass daze causing spell(Cold make you num)

    Gesyer
    Description:When this spell is cast allies in the area are heal for 40-100hp.For 1-10s foes in the area take 25 Fire or Cold damage.
    Energy Cost: 15
    Activation Time: 5s
    Recharge Time: 30s
    Linked Attribute: Fire Or Water
    Skill Type: Spell

    Elem really do need more support spells we are too greedy but for some reason this looks like a monk skill....

    Anyways that's all.

  2. #2
    GWOnline.Net Member
    Posts

    221
    Glyph of Inspiration

    Energy cost: 5 s
    Casting time: 1 s
    Recharge time: 20 (or 30, practice balance issue) s

    For 15 seconds, your next spell doesn't cause exhaustion.

  3. #3
    GWOnline.Net Member JSummers's Avatar
    Posts

    112
    Ether Sanctuary (enchantment)
    Energy cost: 10
    Casting time: 1 s
    Recharge time: 20 s

    for next 10..3 seconds, your energy pool is not subject to drainage/hex.

  4. #4
    GWOnline.Net Member JSummers's Avatar
    Posts

    112
    Glyph of Elements (elite)

    Energy cost: 5 s
    Casting time: 1 s
    Recharge time: 30 s

    For 15 seconds, the next spell is subject to the highest attribute of any elemental line (air/fire/earth/water) of the character.

  5. #5
    GWOnline.Net Member JSummers's Avatar
    Posts

    112
    Glyph of Elements (elite)

    Energy cost: 5 s
    Casting time: 1 s
    Recharge time: 30 s

    For 15 seconds, the next spell is subject to the highest attribute of any elemental line (air/fire/earth/water) currently assigned to the character.

  6. #6

    Lightbulb

    Call of the elementalist
    For 25 seconds, When ever you take damage from of element thats not
    yours, your stats for your attribute boost by 2-4. When this ends, you gain a health regen of 3 and 7 energy for each enemy still standing.

    E 15
    C 1
    Re 20

  7. #7

    Lightbulb

    Call of the elementalist
    For 35 seconds, When ever you take damage from of element thats not
    yours, your stats for your attribute boost by 2-4. When this ends, you gain a health regen of 3 and 7 energy for each enemy still standing.

    E 15
    C 1
    Re 20
    Attribute- None
    Spell type- Enchantment
    Should this be Elite?
    Last edited by Genma Magik; 27-04-2006 at 00:49.

  8. #8
    Armor of Fire (Fire magic)
    20 cost
    1/4 cast
    10 recharge
    For 1-5 seconds foes adjacent to caster take 10-30 fire damanage per second and if you are hit with a melee attack the attacker is set on fire for 1-3 seconds.

    Sage's Battle Stance (Energy Storage)
    10 cost
    1/4 cast
    20 recharge
    Stance: For 5-10 seconds you gain +5 Energy regeneration and -2 Health degeneration and for every point of exhaustion you gain that much armor.

  9. #9
    GWOnline.Net Member Apok Omni's Avatar
    Posts

    304
    Hailstorm[e]
    Attb: Water
    25 cost
    3 secs cast
    30 recharge

    Send out a Hailstorm at target foes location. For 5-17 seconds, all nearby foes take 30-75 cold damage every 2 seconds and become Dazed for 3-9 seconds. This spell ignores armor but causes Exhaustion.

    Tornado[e]
    Attb: Air
    20 cost
    4 secs cast
    20 recharge

    Create a Tornado at target foes location. For 4-10 seconds, all foes in the area are struck for 41-84 cold damage every 3 seconds and are knocked down for 2 seconds and become Crippled. This spell has 25% armor penetration but causes Exhaustion.

    Solar Storm[e]
    Attb: Fire
    15 cost
    2 secs cast
    25 recharge

    Create a Solar Storm at your location. For 7-19 seconds, foes in the area are struck for 30-90 fire damage every 4 seconds and allies in the area are healed for 20-80 every 3 seconds.

    Shielding Boulders[e]
    Attb: Earth
    20 cost
    1 sec cast
    60 recharge

    Allies at your location gain 30-78 physical armor and 10-34 elemental armor for 8-44 seconds but move 33% slower.

    Second Wind[e]
    Attb: None
    5 cost
    (stance)
    45 recharge

    If you are suffering from Exhaustion, your energy is refilled to the Exhaustion point(pip), all your skills are recharged. For 15 seconds, you cant be interrupted, but you become Dazed after 15 seconds.

  10. #10
    GWOnline.Net Member VILenin's Avatar
    Posts

    1,483
    Apok, those skills are way overpowered. How about this for a spell:

    Meditation:
    Energy Storage
    5e, 1c, 15r
    Spell. You are cleared of exhaustion. You lose 3..1 energy for each point of exhaustion cleared in this way.

Posting Permissions

Posting Permissions

Smilies are On
[IMG] code is On
HTML code is Off