Quote Originally Posted by winkgood
I suggest that they disable henchies for missions like these. Or at least allow now more than 2 henchies per group. I think that would have helped a lot.

Worst idea ever.

As you can see if you read through this whole thread, most of us who did this on the first, second, or third try were 1 or two players and the rest of their party henchmen...

Using henchmen is not the problem at all. They are usually better than your average PUG is. At least they attack called targets, and heal anyone who's injured, and don't ragequit when they die due to their own stupidity intead of simply waiting to be raised to rejoin the fray....

The only issue I had at all with henchmen on this misison is that MY henchmen were trying to follow the OTHER group, which made it a bit challenging and/or annoying in certain parts. Once I realised there were two other players with me, and why my healer kept running ahead of me, my level of annoyance dissapated.