1. Sharpen Daggers
2. Favourble winds
3. Barrage (E)
4. Savage Shot
5. Vipers Defence
6. Shadow Refugee
7. Critical Eye
8. Res sig (unless in 12vs12)
Sharpen Daggers makes all ur critical hits bleed, barrage rangers are always looking for ways to increase damage.
So bleeding to all critical hits, spamming barrage with critical eye, mass bleeding. FW to add more damage and accuracy.
Savage shot for disruption
Vipers defence - warrior charges u, hits u, wait u gone he poison :D since using a bow teleporting wont stop you from attacking.
Shadow refugee, as long as your attacking you will get the second heal, for a ranger hey that fine :D
So u bleed them, barrage them for more damage, and get crits to keep energy going.
Another one is using sharpen daggers, poison arrow, duel shot, punishing shot, savage shot etc. You get them with the degen, inturpt there heals only, shadow refugee keeps you alive, and when ready you can spike them.
But this requires mass energy i found it good but just not as good. (though i did solo a mesmer (half health) and a ranger + pet (full health) in ra. Probly new to the game though :D