I don't get it.. with the 6 core professions, each class had its own indiviual special ability that made it unique.
What made it more unique is you could use these special abilities to your advantage if you wanted to be a primary of something else.
For example, if you wanted to be a monk, but have lots of energy, you would be a Elemental/Monk.
If you wanted to be a Fast Damage Dealing Elemental, you would be a Me/E.
If you wanted to be a Anti Caster with built in energy management, you would be a N/Me.
Yet look at Assasians and Rits.
Assains get energy for every critical hit? Sure, warriors could use that, but they don't even NEED energy. What about elementals? Monks? Mesmers or Necros? Its useless to them, you cannot combo them if you tried.
Seriously, that sounds more like a 10 energy spell you paste on your charater to be more efficent, but NOT a special ability!
Ritualists, the ability to give more health to summoned creatures. Considering that all spirits and undead summons are timed based, and die eventually, never being a "permentant" use on the battlefield, I never see use for this. How could this be useful to a Rt/Me class? or Rt/Mo?
It can't! It sounds like just another "skill" that should be 10-15 energy to help out your undead or spirit buddies. You can't really combo them with another class.
Do you guys see what I"m saying? Or am I the only one who see's that these are not useful special abilities but ONLY to the class they are assigned to. That really hurts the possibilities one has to open up new combo's.