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  1. #1
    GWOnline.Net Member NeferJackal's Avatar
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    How can this pve character be tweaked?

    Ive a lvl 20 warrior/necromancer with full 15k kurzick sentinel armor

    He have:
    13(12+1) Strenght
    12(11+1) Swordmanship
    9(8+1) Tactics

    Posseses a major vigor and superior absorbsion rune in his armor.

    Has Sskai's sword and Exalted Aegis (strenght)

    581 hp.

    Skills are:
    Healing Signet
    Silverwing Slash
    Sun and Moon Slash
    Dragon Slash
    For Great Justice
    Distracting Blow
    Plague Touch
    Ressurection Signet


    I know its a hefty requirement in strenght to take sentinel, but I think its worth it, since elemental damage is cut in half at 100 al. Also it is much easier to use healing signet in combat. But I am wondering if there is anything i can do to improve him.

    But basically it relies on chaining silverwing, sun and moon, and dragonslash combined with great justice to dish out the punishment.

    I used to start as a wmo, but i found i really didn't need much of the monk skills, and i was severely hampered by conditions. Meaning i needed something more efficient, which would be plaguetouch. Or have i missed anything that would make it easier to deal with conditions?
    Last edited by NeferJackal; 14-05-2006 at 02:06.

  2. #2

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    These are the skills I recommend you consider, as they are my favorites:

    Watch Yourself
    Dolyak Signet
    Shields Up
    Disrupting Chop / Savage Slash
    None Shall Pass (prevents aggro from breaking)

    Overall the build and approach looks good. Consider Signet of Malice from the Sin class.

  3. #3
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    since u plan to pass on the conditions you get, maybe victory is mine....iono if that is in factions, otherwise great

  4. #4
    GWOnline.Net Member NeferJackal's Avatar
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    Quote Originally Posted by Ubermancer
    These are the skills I recommend you consider, as they are my favorites:

    Watch Yourself
    Dolyak Signet
    Shields Up
    Disrupting Chop / Savage Slash
    None Shall Pass (prevents aggro from breaking)

    Overall the build and approach looks good. Consider Signet of Malice from the Sin class.
    All of them are good, but painfully little room for them. Also im using distracting blow, costs less energy than savage slash and is on demand, unlike disrupting chop which is an axe adrenal skill.

  5. #5
    GWOnline.Net Member NeferJackal's Avatar
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    I decided to swap a little around on stats. I found i could afford using a sup strenght rune and lower base strenght to 9.

    So now it looks like:

    13 Strenght (sup rune and strenght helm)
    13 Swordmanship (minor swordmanship)
    10 Tactics (minor tactics)

    If i know the mission or area is heavy on rangers with defensive stances, i swap out distracting blow for wild blow to kill stances. With my build and items, ive relatively fast adrenaline generation.

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