OK, so on the back of my success with 'Snare' I was pondering some ideas about new Ranger skills for Episode 3.
Seems to me that one thing that has been neglected is the Ranger's ability to locate and disarm traps. Would seem to be an essential part of any Trapper's skills, bit useless if you cannot safely disarm a trap.
So, in that vein....
All set traps are indicated on the mini-map for 10 seconds. (ping ping ping)
This skill automatically fails if Wilderness Survival < 10
Handfull of Rocks
Throw a handfull of rocks which has a 5-75% chance of triggering any set traps in your immediate area.
This skill has 1/2 the range of normal skills.
Light on your Feet
For 1..10 seconds you only take 1/2 damage from any traps triggered and do not suffer from any conditions generated by those traps.
When using this skill, you are rendered invisible to non-aggro'd foes for 1..10 seconds. Camouflage ends if you move or use an attack skill.
As per normal, all the numbers, durations etc. are open to tweaking.