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  1. #21

    Talking

    Dasani
    For 25..45secs, all party members drink a dasani for 45..91 health for every
    water spell cast.

    5e
    1c
    no Recharge
    water magic

  2. #22

    Water for healing?!

    In my opinion, I don't think that water should be used for healing. Elementalists are focussed on doing dmg with the elements and nothing else. Healing for monks. Magic dmg for elementalists.

  3. #23
    GWOnline.Net Member
    Posts

    41
    Quote Originally Posted by Fenix Aurion
    In my opinion, I don't think that water should be used for healing. Elementalists are focussed on doing dmg with the elements and nothing else. Healing for monks. Magic dmg for elementalists.
    You're entitled to your opinion, but there's some healing for Monks, Ritualists, Necromancers, and even Rangers, don't forget :P

    Quote Originally Posted by shamed
    Anyone else think Extinguish should have been a water spell?
    ::raises hand:: too expensive for a monk anyway

  4. #24
    joelburch
    Guest
    you know what would be cool, a water heal spell that only works when your standing in water lol

  5. #25

    Thumbs down Whoa missing some there bud.

    Quote Originally Posted by Shaymic
    You're entitled to your opinion, but there's some healing for Monks, Ritualists, Necromancers, and even Rangers, don't forget :P



    ::raises hand:: too expensive for a monk anyway


    Hey bud theres also some to warrior, alittle to mesmer and I don't know about assassin.

  6. #26
    GWOnline.Net Member
    Posts

    41
    Quote Originally Posted by Genma Magik
    Hey bud theres also some to warrior, alittle to mesmer and I don't know about assassin.
    Warrior and Mesmer can heal other people?

  7. #27
    GWOnline.Net Member neoflame's Avatar
    Posts

    1,242
    Quote Originally Posted by shamed
    Anyone else think Extinguish should have been a water spell?
    At this point, for all intents and purposes all monk spells are ele spells anyway.

  8. #28
    Cooling Mist
    Skill-All allies are healed for 40...190 points and gain +10 Health regen for 10 seconds.
    1 sec cast
    20 sec recharge
    Attribute- Water magic


    Not too bad imo. Anyone else got any ideas?

  9. #29
    Cooling Mist
    Skill-All allies are healed for 40...190 points and gain +10 Health regen for 10 seconds.
    1 sec cast
    20 sec recharge
    Attribute- Water magic


    Not too bad imo. Anyone else got any ideas?
    .....yea that is overkill

  10. #30
    GWOnline.Net Member
    Posts

    41
    Quote Originally Posted by Guildoholic
    Cooling Mist
    Skill-All allies are healed for 40...190 points and gain +10 Health regen for 10 seconds.
    1 sec cast
    20 sec recharge
    Attribute- Water magic


    Not too bad imo. Anyone else got any ideas?
    you know in the first post of this thread i stressed that if it could heal it should be very little so you're just being a jackass

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