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  1. #31
    GWOnline.Net Member cranialexodus's Avatar
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    Quote Originally Posted by Guildoholic
    Cooling Mist
    Skill-All allies are healed for 40...190 points and gain +10 Health regen for 10 seconds.
    1 sec cast
    20 sec recharge
    Attribute- Water magic


    Not too bad imo. Anyone else got any ideas?
    I'd say that wouldn't be too unbalanced, as long as it costs 120 energy (cut down to about 24 by double attunement admittedly, but you'd need to sacrifice half you're energy regen)... and the recharge was doubled as well.

    edit: better make it a 10 sec cast too so it's easy to interrupt. And a pillar of water appears above your head so everyone knows to target you.

  2. #32
    GWOnline.Net Member Mayor of Halloween Town's Avatar
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    Quote Originally Posted by Guildoholic
    Cooling Mist
    Skill-All allies are healed for 40...190 points and gain +10 Health regen for 10 seconds.
    1 sec cast
    20 sec recharge
    Attribute- Water magic


    Not too bad imo. Anyone else got any ideas?
    woah thats a heaps good idea but id cut down the hp recovered. maybe heals 50 and gives +3 regeration. yeah if they had a skill like that it'd be hell awsome. <<<------hey Anet ppl this is wat we need!if u wont give water dmg giv eit something else:D

    p.s and whoeva called him a jack *** atleast he came up with a good idea

  3. #33
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    Quote Originally Posted by Mayor of Halloween Town
    p.s and whoeva called him a jack *** atleast he came up with a good idea
    honestly i thought he was making fun of the entire idea by posting an overpowered spell (i started this thread), but it seems everyone else thinks he was serious

  4. #34
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    Guildoholic's Avatar
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    Everyone thinks im actually serious? dam it was just a joke...lighten up people.

  5. #35
    GWOnline.Net Member Mayor of Halloween Town's Avatar
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    lol ok its alright i take back my comment shaymic. thats the only thing i dont like about these froms u cant sense the sarcsam.

    p.s i think its a good idea joke on not

  6. #36
    GWOnline.Net Member Azgalon's Avatar
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    Quote Originally Posted by Xunlai Agent
    Why because it's the truth and it hurts? Okay then...
    He corrected you because what you said wasn't the truth.

  7. #37

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    How about something like this?

    Wavepool
    Cost: 15 energy
    Cast time: 2 seconds
    Recharge time: 35 seconds
    For 4..22 seconds, area around target ally becomes a Wavepool. Non-spirit creatures in the Wavepool have a 50% chance of being knocked down every 2 seconds. Creatures knocked down in the Wavepool are healed for 25..70 health.
    Attribute: Water Magic (increases duration and amount healed)

    I figure it would about the size of a ward or well, and could be used to make people think twice about knocking down that monk, as well as acting as an annoying source of healing that stays consistant with what water magic does best (annoy people).
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  8. #38
    GWOnline.Net Member Lais Irideika's Avatar
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    Quote Originally Posted by Xunlai Agent
    Water is poor in PvE but so are Mesmers and Hammer Warriors...
    I can't speak for hammer warriors, but mesmers poor in PvE?!? With all due respect, I think that you are one of the too numerous people out there who don't realize the incredibly indispensable asset a good domination mesmer truly is in PvE. Ever notice the name of the skill loading on a foe, and all of a sudden, it stops dead in its course? Yeah - that is likely your little domination mesmer working his/her butt off to stop that foe from casting any spells in the first place. Mesmers poor in PvE? I don't think so. You know how some monks bosses take a real long time to kill? If you got a good domination mesmer with you who knows their stuff, they will allow the damage dealers to kill him in under 10-15 seconds by interrupting any healing or protection spell that the boss monk is trying to cast!

    They are and sadly may always remain the unspoken heroes, for those who don't own (or know how to use) a mesmer...

    But I digress - this is the elementalist section! ... I had to say this about mesmer though... gotta educate some players out there about the virtues of the mesmer even if it's just a handful...
    Last edited by Lais Irideika; 09-06-2006 at 14:37.

  9. #39
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    I agree Lais, Mesmers are awesome.

    I went through the Temple mission last night, 2 rangers, 2 mesmers, 2 warriors (although one dropped part way) and the 2 healer hench. We didn't set any speed records but man was it fun. Would have been perfect if we could have found a couple of real people to monk for us but, meh, whatever.
    If you can't have fun, what's the point?
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  10. #40
    GWOnline.Net Member caylej's Avatar
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    Lightbulb

    In short, Mesmers rock.

    As for the topic.... I agree that a little bit of healing in the water line would be beneficial and not at all unbalancing. As mentioned, water is the element of life and healing. Problem lies however that the religion and elements of GW are a bit off. Dwayna represents air and life. Balth fire and war. Melandru earth and nature. Grenth ice and death. All sensible, except that they've made water=ice. I would also like to see more actual water in the water line and less ice. In fact, splitting the current Water Magic into two separate attributes, Water Magic and Ice Magic, sounds more appropriate. Then you can have your kiting damage plus slowing (which also agree, slowing attack a bit on some spells would be appropriate), as well as a separate line of damaging spells that do a bit of healing. Plus both with a distinctive set of support spells. Anyways, that's an idea I've been toying with for a while.

    Wavepool, very well thought out I think, highly appropriate for a water elementalist. The cooling splash of water idea, while a joke (and a very bad one at that), is actually a pretty decent spell also, just needing balanced numbers.

    As for water actually splashing, ...suffice to say a water staff does not nor would not splash actual water. Nor does an air staff throw sparks, fire shoot flames, earth toss dirt, or ice chuck cubes. They're infused with the essence of the various elemental energies, the same energy which is manipulated by spells.

    Anyways, yes for healing.

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