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  1. #1

    Severe Interrupt team?

    Just an idea for TA, some basic quirks need worked out but I was mainly using 2 very basic concepts.

    Spinal Shivers
    Icy Bowstring

    The team would consist of a Ranger / Necro with Spinal Shivers and an icy Bowstring, Winter, Favorable winds, and Barrrage as an elite, a Necromancer / Mesmer with Arcane echo, Spinal Shivers, Blood Is Power as an elite, and plenty of cover hexes (Matra of Persistance + Conjure Nightmare comes to mind), Warrior / Elementalist or Elementalist / Assassin with some elemental point blank AOE spells (to deal spinal shivers over multiple enemies), Monk / Mesmer with healing setup or bonding setup, whichever is preferred at the moment. The elementalist slot is optional and may be switched with any damage based build of your chosing.

    =Skill Synergy=
    Ranger:
    Favorable Winds-
    Added damage to barrage
    Barrage-
    Hits multiple casters that may/will likely be clumped together, spreading ice damage to alot of them, and thus interrupting alot of actions.
    Ditracting Shot-
    Used to hit players casting long-cast spells who aren't hit by Spinal Shivers normally.
    Winter-
    General synergy with Spinal Shivers for obvious reasons.

    Necromancer:
    Blood is Power-
    Counterracts the massive energy cost on the ranger, whom is canceling alot of enemies and thus losing alot of energy.
    Hexes-
    Can use hex spells to cover up the spinal shivers

    Elemetnalist (optional)-
    Aoe elemental damage is pretty much it.

    Not intedned for serious play unless you can come up with an improvement, but it would be pretty annoying for a monk to get hit by a team like this.

  2. #2
    Why not just use winter? That way you can tweak your team's armor to get the maximum advantage and/or keep mods on your weapon.

  3. #3
    Spinal Shivers is extremely hard to keep on a single target, let alone multiple ones. It also kills your energy if you do manage to interrupt with it.

    I don't see much damage in the build, and it'll be neigh-impossible to shut down a boon prot monk with spinal shivers - they'll simply CoP it off.

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