Ok, I am tired of people discriminating against assassins. It is nearly impossible to get into a group as one and quite a few of Canthan missions are done a lot easier with real people. I think that the main reason that assassins are disliked by others is because they are misunderstood. You see, assassins tend to die...a lot... Anyways, while that is true sometimes, it is not true ALL the time. Assassins are NOT TANKS. We're not supposed to take large ammounts of damage. Another thing, it is a new profession, you have to get used to it first, you can't be the ultimate player with it right off the bat.
There are three 'traditional' RPG professions. Warrior, Ranger and Spellcaster/Mage(or elementalist in this case). I am sure that Mesmers and Necoromancers were also disliked at first untill their true powers were discovered, and people realized that without Necromancers, monks might havea hard time healing a whole party, and that Mesmers health degeneration and slow downs are the deadliest possible things in the game. A warrior can withstand damage and use speed buffs to get out of a tight situation, but when you're slowed down to 20% speed and got 3 hexes on you doing -9 to -12 health degen, you can't get out of that. Monks were probably a bit akward too, as usually people use food or potions to heal themselves, and actual heal spells are kinda new.
The same thing is happening now. An assasin is not the main melee charecter. He is, however, the ultimate melee support. I mean while the warrior tanks, the assasin with his awesome speed and chain damage ability, can run down the health of the foe pretty quick. Perhaps the assassin is the melee version of the elementalist as he can put out a lot of damage in a short time, and critical strikes add up guys. We are not made to take the damage, but to get in there quick (through teleporting! A very handy skill,) do damage and get out. I also believe that the Ritualists' true potential will not be really tapped for a while, as for now they are used as healers, while their spirits and skills can actually increase warriors' and rangers' powers as well as other things. So technically, a Ritualist is a support charecter, not just another healer.
So please people, think about the strengths and weaknesses of a build before you rule them out. Thank you.