: 5 : 0.25 : 5
Enchantment. For 4..9 seconds, Enchantments cast on target other ally cost 5 less Energy. This is an elite skill.
I expect the naysayers will be the first to post a response here saying I am way out of line. Being that there is no clear, sanctioned way to contact Anet outside of forums like these and my application for Alpha testing is mysteriously on hold...
AoE is clearly overpowered in PvE and PvP. With only a 5E cost, successive casts are rendered free and thus creating an endless loop of free skill usage. This is the EXACT reason why Ether Renewal was adjusted and the same needs to be done here. The other issue is the recharge. The recharge on a skill that allows free casting of other skills should never be less than the maximum possible duration of this skill.
I hereby propose the following adjustment to AoE:
Increase cost from 5 to 10.
Increase recharge from 5 to 10.
I could write pages and pages of examples of where I (or my team) have/has been able to unfairly destroy players or NPCs due to the exploit of this skill, but I instead encourage other community members to share their thoughts on the topic.