AoE smiter is powerful but so is Ranger toucher. And instead of calling for nerf we can call counters.
Backfire = gg
Diversion = gg
Half the mesmer skills = gg
Desecrate/Defile Enchantments = gg
Or just attack the smiter--he can't do the chain on himself.
Please don't brutally kill that skill like Ether Renewal which is garbage now.
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12-06-2006, 04:00 #21
12-06-2006, 04:01 #22Originally Posted by calderstrake
12-06-2006, 04:03 #23Originally Posted by Uriah_Heep
Talking counters does nothing to change the fact that you can have an endless loop of 5E enchantments. This is too powerful for one skill, even an elite.
12-06-2006, 04:06 #24Originally Posted by calderstrake
Plus, monsters flee from ZF.
Endless loop of 5 energy enchantments is not that bad because 1) it has to be 5 energy and 2) it has to be an enchantment which is enough limitation IMO.
12-06-2006, 04:07 #25
Originally Posted by Darknicrofia
Arcane Langour for the win!
12-06-2006, 04:07 #26Originally Posted by calderstrake
Why exactly are you wanting for this skill to be killed..? In PvP dual smite is easy to kill, if its giving you problems bring Natures Renewal and Tranquility or get a mesmer to bring Signet of Humilty.
But please..stop nerfing skills ffs
12-06-2006, 04:09 #27Originally Posted by Ingrid Firestarter
12-06-2006, 04:12 #28
Obviously many people dont know how air of enchantment works.
Is is aura of faith-like spell, not divine sprits-like spell.
It means that if there are 8 ppl in your group, you have to cast 7 air of enchantment on 7 other ppl.
Also, It cant be casted on yourself, so the enchantment casted on yourself cant save 5 en.
It is non-sense to increase its recharge and cost...
Last edited by noocoo; 12-06-2006 at 04:20.
12-06-2006, 05:04 #29Originally Posted by Uriah_Heep
12-06-2006, 05:59 #30Originally Posted by calderstrake