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AoE smiter is powerful but so is Ranger toucher. And instead of calling for nerf we can call counters.
Backfire = gg
Diversion = gg
Half the mesmer skills = gg
Desecrate/Defile Enchantments = gg
Or just attack the smiter--he can't do the chain on himself.
Please don't brutally kill that skill like Ether Renewal which is garbage now.
I think this would be a reasonable change, the duration seems fair to the recharge, but I think it should only be implemented if the skill gets much more obviously over-powered than it is now, or if it's exploitation goes any further. ArenaNET are most likely to listen to you if it starts being implemented into a problem for PvP/GvG. I expect that if the exploitation of this skill doesn't get worse though, it won't be changed.Originally Posted by calderstrake
None of these account for PvE uses of AoE. MM skills were adjusted and a cap put on minions primarily becuase you could ROLL OVER anything in PvE with 30 minions.Originally Posted by Uriah_Heep
Talking counters does nothing to change the fact that you can have an endless loop of 5E enchantments. This is too powerful for one skill, even an elite.
IGN: T E N S H I
Want a signature and more PM storage? --->Be a PAL
Fire nuker destroys everything too in PvE, or SS necro for that matter.Originally Posted by calderstrake
Plus, monsters flee from ZF.
Endless loop of 5 energy enchantments is not that bad because 1) it has to be 5 energy and 2) it has to be an enchantment which is enough limitation IMO.
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1/4sec cast, 2sec recharge.Originally Posted by Darknicrofia
Arcane Langour for the win!
Originally Posted by calderstrake
Why exactly are you wanting for this skill to be killed..? In PvP dual smite is easy to kill, if its giving you problems bring Natures Renewal and Tranquility or get a mesmer to bring Signet of Humilty.
But please..stop nerfing skills ffs
Exactly. As I said a mesmer can render an AoE smiter worthless. Yet, mesmers can render worthless everybodyOriginally Posted by Ingrid Firestarter
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Come on....
Obviously many people dont know how air of enchantment works.
Is is aura of faith-like spell, not divine sprits-like spell.
It means that if there are 8 ppl in your group, you have to cast 7 air of enchantment on 7 other ppl.
Also, It cant be casted on yourself, so the enchantment casted on yourself cant save 5 en.
It is non-sense to increase its recharge and cost...
Last edited by noocoo; 12-06-2006 at 03:20.
What is your proposal for taking down a target that constantly has RoF and Guardian on it? (obviously, responses should NOT include ways of dealing with the caster)Originally Posted by Uriah_Heep
IGN: T E N S H I
Want a signature and more PM storage? --->Be a PAL
Mesmer and Necro hexes. RoF and Guardian will do squat against Conjure Phantasm, Migraine, Power Spike, Wither, Spiteful Spirit and so on. Also Guardian will not prevent a warrior or assassin from squeezing in a condition as it is 50% ish block if I recall correctly. Not to mention all the "cannot be blocked" skills.Originally Posted by calderstrake