He says it does....Originally Posted by Zekiel
(willing to be flamed)
I like it though.
Trying it out atm.
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25-08-2006, 03:18 #101
25-08-2006, 03:50 #102
5(?) wilderness (any spare points)
I got sick of barraging (pressing '1' ftw) and thought glass arrows looked cool so i started playing with this i'd been a pure BM for ages using a staff and not a bow. this build actually rivals the damage from it against single targets (marauders regurlaly hits for over 100)
26-08-2006, 06:33 #103
Free (rez or cap sig)
Wilderness Survival 9
It's just fun to do good damage with the armor penetrating attacks and then spam the heck out of whatever's left with needling. I tried this with Point Blank Shot and Zojun's Shot - but the word 'Range' is in 'Ranger' for a reason. It was really... uncomfortable being so close, even though Expertise is the main attribute for those two shots. The damage difference is not that much once you calculate in the armor penetration.
27-08-2006, 23:01 #104Wandering TravelerGuest
I have a relatively strange combo, but its nice. here it is....
Melandru's shot (energy regain)
Hunters shot (bleeding)
throw dirt (persistent warriors)
pin down (cripple ppl chasing me down)
apply poisin (health degeneration)
seeking arrows (for block or evade stances)
choking gas (persistent spellcasters)
storm chaser (to get to battle or escape from it)
Im pretty much a condition_interrupt ranger. comments on this build appreciated. thank you
28-08-2006, 00:09 #105
Punishing Shot (E)
Basically I try to manage interrupting two to three foes at once, applying poisen to multiple targets in the process. I deal damage to my main target with Power Shot whenever it recharges. I use Favorable to easily use a Longbow. Whirling and Troll Ungent is my defense. Pretty basic but effective. The complicating part is interrupting multiple targets (but I do it well)
28-08-2006, 00:14 #106Originally Posted by thulsey
28-08-2006, 07:27 #107
I'm seeing some patterns in this long thread now... ;)
Looks like the builds I use have not been posted yet, so here we go:
(Yes, I cannot live without interrupts)
1. All-round PvE barrage build
R/Me -- Marks 14, Expertise 14, WS 6, rest in Inspiration (3 I think)
Lightning Reflexes / Whirling Defense
Res / Fav Winds / Drain Enchant / whatever the situation requires
This uses a longbow of your choice for approach, Elswyth's recurve for most of the grunt work, an elemental recurve against warriors (icy if a necro has spinal shivers), and a sundering shortbow for rapid fire melee.
Power Drain gives you that slight advantage of no arrow flight time and can help put you back into the right pace. It also costs no energy if it hits (and 5 otherwise).
Inspired Hex is optional but really, it helps in hex-heavy areas. If no hexers drop it for another stance or something.
Tip: try to not spam barrage too much if you're facing casters. It's more important not to miss Dragon stomp than do +14 damage.
Easy! Just replace barrage with Punishing Shot. :)
All my builds are interrupters anyway...
I tried Broad Head Arrow, but I honestly can't stand the flight time. Better to have a migraine mesmer along, in my opinion.
R/Mo -- Expertise 15/16, WS 11, Healing 7
Condition Removal of your choice
Carry a staff for energy, although it's not really needed.
Pretty self-explanatory... yet no one's posted a runner build yet. Of course the only trick is that knockdowns will get you hard. Haven't been able to run past the wurms army yet. But everywhere else is fair game, and you run faster than a warrior. :)
R/x -- Expertise 15, WS 15/16, rest in Beast Mastery
Something Else (EoE, Inspired Hex, Power Drain, Throw Dirt, Distracting Shot... heck, even a res.)
Note that this is not a UW farming trapper build, it's for playing along with a normal PvE party. Bring it along in missions such as Eternal Grove or THK and watch the fireworks. Also almost a must have in The Deep, where I also bring Distracting Shot to take down Kanaxai. :)
4. Poison/Fire hitman
You know this one, everybody uses it. Poison arrow, Kindle, dual shot, couple of interrupts, yada yada. Moving on.
5. AB build
Not really PvE, but some would argue not really PvP either. ;) Incredibly powerful for capturing shrines and cutting through minions army, with a hint of 'catch me if you can'.
R/xx -- Expertise 14, Marks 9, Wilderness 14/15
Whirling Defense / Lightning Reflexes
Poison them all, trigger the AoE AI with ignite for added chaos, interrupt the necros and eles (and monks if you're good enough), then run away when things get hot. You can likely outrun anybody else with that build.
Best used with a poisoner's Longbow, a poisoner's recurve, and then another damage bow (vampiric or so).
28-08-2006, 11:06 #108
Looks like me and 1 other person posted fire slinger builds using Conjure Flame, and I bring Mark of Rodgort.
Not one person has posted a build using Judges Insight either.... Judges Insight works very well with Barrage as does Conjure Flame, and when I'm not running my fire slinger build I use Judges Insight.
Still over 10 pages worth of builds and only 2 fire slingers and 0 Judges Insight.
28-08-2006, 13:21 #109
where are the R/N but not touch?
29-08-2006, 06:07 #110Originally Posted by vanwijk
Fun fun. I think that was about the same time I discovered needling shot, as well...
I forget my attribute point spread, at the moment, but I think I had 10 curses, probably maxed (or close) expertise, enough Marks to equip my bow and the rest in Wilderness Survival.