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Yeah, but for that build there isn't much else to do with my points. I could add more Marks, but it's already at 13, so more points wouldn't help that much. I also stuck the points there to help out Lightning Reflexes. I wouldn't put them in Wilderness either, since I'd only gain a second or two on Apply Poison, which I don't think is worth it.
I suppose I could take out the points, and shove them into Prot, then substitute Antidote Sig for Mending Touch. It may even knock a second off of Rebirth.![]()
My build is pretty straightforward:
Marksmanship - 12+1+3
Expertise - 12+1
Wilderness Survival - 3+1
Barrage{E}
Savage shot
Distracting Shot
Lightning Reflexes
Antidote signet
Troll unguent
"I am the strongest!"
res
Just spam barrage till your fingers hurt , went through Nightfall and EoTN with this build , If you want to complicate , take a piont or two from marksmanship , put expertise at 9 and put splinter weapon , high dps with no worries![]()
Marks 16
Exp 13
Keen Arrow
Ebon Sin
Read the Wind / Volley
Distracting Shot
Broad Head Arrow (e)
"Finish Him!"
Pain Inverter
Rebirth / Lightning Reflexes
Two-target shutdown:Ebon Sin + BHA on one, then Pain Inverter on another (esp. AOE enemy).
This is an NM build though, I'll try out Malhavoc Adamar's skillbar when going for Guardian/Vanquisher.
Last edited by beldeti; 08-05-2008 at 05:14.
Yeah i feel compelled to never take Finish Him off my Rangers bar. Same goes with Dwarf... and Prep Shot to fuel them...
My general build is Prep Shot w/ RtW. Build i used for Guardian/Vanquisher was the glorious Smoke Trapper.
[build name="Jair's PvE Ranger Build" box prof=Ranger/Monk desc="Weapon : Sundering Longbow of Fortitude" {br} Expertise=11+1 Marksmanship=10+1+1 WildernessSurvival=10+1 ][BHA][Savage Shot][finish him][pain inverter][apply poison][great dwarf armor][troll unguent][rebirth][/build]
This is what I've been using lately. I use Radiant Insignia's on my armor.
I've given up Ursan for this build![]()
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I put this together to run with 3 Discord Necro's.
Ranger/Necromancer
Expertise 12+2+1
Beast Mastery 12+1
Curses 3
Necrosis
Enfeeble
"You Move Like a Dwarf!"
Ferocious Strike
Call of Haste
Comfort Animal
Charm Animal
Sunspear Rebirth Signet
Still testing it, but the basic idea is keep Conditions on all targets, use Necrosis for damage, and really the Pet stuff is just for fun, though Ferocious Strike helps keep Energy up (if my pet gets a hit off before all of the enemies are dead).
I've tweaked my Necro bars to provide complete Hex coverage, Minions, and two N/Rt healers.
When I wanna play a real Ranger, I go BHA w/ Penetrating + Sundering, Savage, "I am the strongest" and "Finish Him".
ranger/ele
i got:
barrage
bodyshot
slot huntershot
poisiontip signet
charm animal - white moa (name chocobow)
res signet
storm chaser
troll unguent
R/Me
Marksmanship 16
Expertise 13
At the start of any attack these go up first:
Dwarven Stability - at Deldrimor R10 gives me 30 seconds where any stance lasts 100% longer
...and here's the stance:
Lightening Reflexes - 20 seconds of 33% IAS, plus good chance to block melee and projectile attacks
Broadhead Arrow - daze that caster
Epidemic - and his neighbours
Volley - interrupt the dazed group
Distracting Shot - more interrupt
Savage Shot - and still more
Throw Dirt - for those pesky melee types that break through
I've given up taking a resurrect as I mostly do HM and mostly go H/H, with the hero's rezzes micro-managed. If there's a problem as a result of over-aggro'ing then rather than trying to resurrect party members I prefer to just take the party wipe, as the DP can usually be worked off quickly.