Burning Arrow, Distracting Shot, Savage Shot, Apply Poison, Troll Unguent, Screaming Shot, Throw Dirt, Death Pact Signet.
I wanna go BM but Marksmanship elites are to fuuuuuuuunn.
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27-11-2006, 08:17 #161
27-11-2006, 09:40 #162
best of both worlds, as far as I'm concerned:
Druid's Suit, mainly because it looks cool!
Sever Artery, Gash, Serpent's Quickness, Dust Trap, Barbed Trap, Flame Trap, Apply Poison, Troll's Unguent.
This one works fine with Heroes and henchies, as long as you keep them out of aggro during the trapping bit. Use that flag!
Here we go:
- SQ, then place one or two lines of traps, behind each other; a minefield, so to speak.
- Apply Poison;
- Lure the mob with a longbow, then step back, all the way to where the flag is; release the Heroes and henchies. Watch your trapping handy work go off! Fun!
- Switch to Poisonous Flamberge, change to tank, basically;
- Clear the mob. No problem, but:
- If necessary, trap offensively, Dust Trap first.
Same tactics with a PuG, then I leave the Dust Trap home, and bring the Rez Sig.
Much harder though, mainly because not much group members get the idea of trapping, and go in for some good old slashing, while the trapping work is not even remotely finished. In those cases, I stand back and try to protect the casters and healers with small minefields...
Try it! It works really well!
Last edited by atjous; 27-11-2006 at 09:57.IGN: Aze Nodzogood - R/N | Jigme Kye - Rit/N | Atjous The Sin - A/R
Feel free! Contact me!
27-11-2006, 11:03 #163
Apply Poison/Burning Arrow/Screaming Shot build
Other skills tend to change depending on location, most of the time
Rez/Sunspear Signet - Troll Unguent - Whirling Defense - Cap sig/Lightning Reflexes - Throw Dirt
Build I use on Hero Rangers most of the time:
Magebane Shot/Broadhead Arrow
Depending on BHA, higher Expertise or not. They interrupt so nicely with this build :) BHA on the Drought and fully targetting him and he could even use a single spell. Didn't even need Winter to get masters then.
27-11-2006, 18:11 #164
Having fun with this:
exp 16/Marks 13/slop in wilderness
Burning arrow, penetrating, sundering, distracting, apply poison, fav winds, whirling def, res
Using flatbow so I can keep my distance from the demons. I can spam bow attacks until the cows come home. My companion in the wilderness is often an illusionist mesmer using fragility - so the fact that burning and poison have a shorter duration is fully intentional :D
Edit: Oh the whirling spot I sometimes take unguent - though I find in Torment that if I am in enough trouble to need unguent, I am just prolonging my misery (and slowed down, and spiked)...however evasion I find does save my life and allow me to flee.
Last edited by Kalidri; 27-11-2006 at 18:15.
27-11-2006, 19:22 #165
Poisen Arrow, Focused Shot, Savage Shot, Read the Wind, Natural Stride, Trolls, (Random skill), (res based on my secondary)
12 Marks +2
9 Wilderness +1
9 Expertice +1
1 (The attribute that buffs the res im useing)
I usually use either charm animal for when in training my pet or use healing spring in the random spot when Iím partied with a group of rather stupid (because they take craploads of damage) or smart (because they actually stay in the trap and give the monks a break) group
01-12-2006, 10:43 #166
lots of damage, lots of energy, lots of fun
01-12-2006, 11:45 #167
Marksmanship = 13
Wilderness Survival = 10
Expertiise = 9
Illusion Magic = 8
1. Conjure Phantasm
3. Whirling Defense
4. Focused Shot
5. Poison Arrow
6. Barbed Arrows
7. Troll Unguent
8. Ressurection Signet
05-12-2006, 00:19 #168
6gyph of energy
8 rez sig or such
use firery bowstring
use hex on group of badies and bang group burning with good bow damage and also and distrating shot for warriors and savage for magic
06-12-2006, 19:55 #169
This is what has been on my skill bar for the past few weeks, only changing on specific request in a PUG. Created directly after the change to Heal As One.
Max Beast Mastery
9 in Earth Magic to wield a Green Earth Staff E+5 H+30
Rest in Expertise
I'm a double major rune user. One in my BM mask and a major expertise on my armor, but you could go with a superior BM rune too.
Heal as One [Elite]
It's fun, moderately damaging, allows me to pack a res, and has a hint of risk.
17-12-2006, 03:59 #170
Punishing Shot (E)
Read the Wind
Storm Chaser/Lightbringers Gaze (Jin = FW, Marge = Winno)
Marks = 16
Exp = 9
WS = 11
Might just drop the WS all together and bring Whirling Defences and max out Expertise.