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  1. #201
    GWOnline.Net Member selfmadelegend's Avatar
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    [QUOTE=selfmadelegend;4682000]After the recent updates to brutal weapon i decided to make a build around it, so here it is :

    expertise 9+1
    marksmanship 12+1+2(3)(im not a sup rune fan)
    wilderness 6+1
    communing 7

    Brutal weapon
    Rtw
    prepared shot
    bow attack
    bow attack
    bow attack
    troll unguent
    a res of your choice

    basicly, keep brutal and rtw running and use prepared shot when you can, i like to use 5 energy attacks to last longer but 10 energy skills work aswell.
    you can change the bow attacks depending on where and what your dong.

  2. #202
    Moderator Achievements:
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    Malhavoc Adhamar's Avatar
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    Jade Quarry
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    Blinkie Ponie Armie [BPA]
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    Currently it is:

    Marksmanship: 14 (3+1)
    Wilderness Survival: 11 (+1)
    Expertise 12 (+1)

    Fiddle with stats if using Steam with Burning Arrow.

    Burning Arrow [elite]
    Screaming Shot
    Distracting Shot
    Free Slot (I tend to either use this with Crossfire or Steam)
    Apply Poison
    Whirling Defence
    Trolls Unguent
    Rez
    Go, Evil Bunny Ninjas! Go!

  3. #203
    GWOnline.Net Member ChernobylOverseer's Avatar
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    i use this one, i made it up in school one day, i was bored and playing gw.

    Incediary Arrows
    Serpents Quickness
    Needling Shot
    Savage Shot
    Distracting Shot
    Troll Unguent
    Mending Touch
    Res Sig

    Mask of Sup WIld
    Minor Marks
    Vigor
    Minor Expertise

    12Expertise
    15Wilderness
    9Marks(meets new bow req)

  4. #204
    GWOnline.Net Member Ripley Rules's Avatar
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    Lately, I've been running a combination degen/hassle build

    Mark: 16
    Wild: 9
    Exp: 11

    Burning Arrow {E}
    Apply Poison
    Distracting Shot
    Screaming Shot
    Whirling Defense
    Throw Dirt
    Troll Unguent
    Res

    Basically, I use this with a Shortbow to get in and spam poison, use burning and screaming as i cycle through targets, and whirling and throw when necessary.
    Last edited by Ripley Rules; 04-02-2007 at 20:11.

  5. #205
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    Here's my Ranger/Monk

    12 exp
    12 wild surv
    10 mark
    7 healing prayers

    troll unguent
    healing breeze
    barrage
    point blank shot
    screaming shot
    distracting shot
    whirling defense
    res chant

    I'll switch out haling breeze if I group with a good party. I'll also change barrage if the enemies don't group alot. I like pb shot with screaming shot, unless they don't bleed.

    *My heroes are usually a D/P, a R/P, a P/W
    Last edited by Fyrebane; 13-02-2007 at 15:49.

  6. #206
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    I've been using an AP build lately

    R/Mo

    11+1+3 Markmanship
    10+1 Expertise
    7+1 Wilderness Survival
    7 Smiting Prayers


    1. Penetrating Attack
    2. Sundering Attack
    3. Marksman's Wager {E}
    4. Judge's Insight (+20% AP)
    5. Throw Dirt
    6. Whirling Defense
    7. Troll Unuent
    8. Rez


    With Custo's Hornbow & Druids Armor

    Hits fairly high and doesn't run out of energy much with Wager.

  7. #207
    GWOnline.Net Member BinabiQ's Avatar
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    R/Mo

    12+3+1 Wilderness
    8+1 expertise
    8+1 marksmanship
    7+1 beast mastery

    1. Poison arrow {E}
    2. Distracting shot
    3. Savage shot
    4. Barbed arrows
    5. Toxicity
    6. Whirling defense
    7. Troll unguent
    8. Rebirth/sun spear rebirth signet

    Basically a degen/interrupt-build. Toxicity is only used when the mobs do not have poison/disease-skills. Could probably take out some points from BM and add more marksmanship or expertise.

  8. #208
    GWOnline.Net Member jupiter henchies's Avatar
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    I'm running a dagger build recently...
    Ignore the 8 unspent points. The difference made with the attribute points is really minor. U can change BM to 7 to get a 8sec ias instead.

    The idea is as simple as the build, basically to use bleed on fleshy creatures and spam death blossom every 4 seconds. You are not doing more dmg to enemies in x seconds like an assassin would, but you are doing much larger consistent damage over extended period of time.
    Jagged Strike -> Tiger -> Wild -> DB. You'll still do + 14 dmg with the dagger for every normal attacks. And dagger with a 25% IAS is pretty fast.
    Nice to have an archor's dagger for this one and a condition team backup.

    Though I won't complain if scavenger gets a buff off course.

    And of course the build would also work on an assassin, but ranger have better elemental dmg benefits, and honestly, assassin probably have better elites going for them.
    Last edited by jupiter henchies; 07-03-2007 at 11:43.

  9. #209
    GWOnline.Net Member Obsidian's Avatar
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    i usually play condition or broadhead ranger

    trolly
    burning arrow {E}
    apply poison
    screaming shot
    epidemic
    distracting shot
    whirling defence
    sunspear rebarf sig :p

    i keep my marksmanship at 16 and usually use rotwings bow

    other than that i love playing Broad Head Arrow/epidemic build if there are a lot of monks (FoW) or eles (dasha mission) in the area

    BUT!

    if im not needed as condition or broadhead spammer i use the opportunity to play a beastmaster cause i adore my huge hyena and there is a build on this forum for it... which i cant find now. :/ anyways it uses Enraged Lunge elite and some other pet skills that have a long recharge (call of haste, call of protection, symbiotic bond, predatory bond +troll for yourself, charm and comfort). it makes around 80/90 damage even to bosses every 5 seconds ;) needless to say.. my pet dies last if the team gets ganked lol
    Last edited by Obsidian; 12-03-2007 at 11:09.

  10. #210
    GWOnline.Net Member Obsidian's Avatar
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    Quote Originally Posted by BinabiQ View Post
    Toxicity is only used when the mobs do not have poison/disease-skills.
    olol indeed.. or when your monks are bored and you want to make them work :D
    happened to me at vizunah in a guild team ... i kept using toxicity and we almost got ganked cos of that spirit :D but damn it was fun !

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