Okay, this is my first time playing Factions, and I decided to go with a Ritualist. So far, I've only used Henches for every mission aside from the one I just completed - the Luxon mission to get the Spear. I'm about to head off back to the Undercity now to face Shiro. So I am pretty near the end of the campaign.
I've got a good feel for the character I am playing, and I really like the Ritualist. However, I am still a novice and need help with my build, which is strictly for PvE.
Spawning Power 12 +1 (13)
Communing 12 +4 (16)
Healing Prayers 2
Ritual Lord (Elite)
Boon of Creation
I don't have Ritual Lord yet, but when I get it I plan to include it in the build. This will be my average group build. I intend to play it like a typical Ritual Lord build, with some key differences.
Most Ritual Lord's take Signet of Creation, but I have not noticed any real benefit to using it. At the most, my spirits *MIGHT* be able to sustain a single extra attack. However, more often than not the benefit of taking a skill slot I found is negotiable.
I've taken Rebirth instead of a Ritualist Skill. Flesh of my Flesh could replace it, I suppose, but I am not really big on skills that sacrifice life. To top it off, Rebirth also allows me to bring someone who has died to my location, and I find that this is extremely useful if I am the last one standing and need to get someone out from under the feet of Mobs.
My Resilient Weapon lasts for 7 seconds and adds +2 Health Regeneration and +24 armor. The idea is to use that in conjunction with my healing breeze which adds +4 health regeneration for 10 seconds. Used together it allows me to give someone +6 Health Regeneration and +24 armor.
I find that regeneration spells are more useful to me due to the lack of divine favor, in addition to that they help counter degen and give a healer time to heal. The benefits to using these skills together is very good I've found, and they just take up the remaining attributes that are left over. It allows me to take some pressure off of a Primary Healer, and even do emergency saves. RW is especially good for soft target characters that seem to suddenly get the focus of melee mobs.
Any tips or suggestions? Is this a solid PvE build?