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Poll: Would you like being able to choose to have an all hench party as a second party?

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  1. #1
    GWOnline.Net Member dopple's Avatar
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    Choosing all hench in 2 party missions

    Would you like being able to choose to have an all hench party as a second party when you go into the 2 party missions?

    I am not antisocial, I am anti idiots. Sometimes, I get tired of seeing the same result time and over again, like when people fight the afflicted while they stay amid the corrupted scales in Unwaking Waters...

    With the actual way things are set, If I join a second party that is not all hench and I opt out, I screw them up, which is not fun for them. So I am forced to wait for some time when the place seems deserted and cross my fingers that it will work.

    Please, give us the choice, Anet!

  2. #2
    GWOnline.Net Member zweistein's Avatar
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    I add that it would be nice for masters parties as henchies mess with masters way less than usually inept group of natives.

    OR even better, allow parties to team (i.e. once you are 8 person party, you are able to select other party by something like /inite-team "leader name" )

  3. #3

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    This option is really needed, especially in Vizunah Square. If someone is going in with 7 henchmen, it is critical that the other team be all henchmen. Even one human player on the other team causes henchmen to go crazy and stop fighting. It's such a huge bug that I'm amazed ArenaNet hasn't done anything about it.

    Also, as it currently stands, you can't really go into these missions without the intention to beat them, unless you want to be an *** and screw up the other team. There are a few patches of fog in these missions that people going for grandmaster cartographer are going to want to uncover, but doing that slows down and jeopardizes the other team.

  4. #4
    GWOnline.Net Member galad's Avatar
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    Quote Originally Posted by NeoSaber
    Also, as it currently stands, you can't really go into these missions without the intention to beat them, unless you want to be an *** and screw up the other team. There are a few patches of fog in these missions that people going for grandmaster cartographer are going to want to uncover, but doing that slows down and jeopardizes the other team.
    This isn't a problem in Unwaking waters since it is also explorable area. I really wonder why Vizunah square isn't also an explorable area, It's only mission area in factions that isn't. Well Inner sanctum too.

  5. #5

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    There is actually a spot in Unwaking Waters that can only be uncovered in the mission. At least, I've never found a way over there in the explorable area. I've seen several people on the other team turn around and go explore it while I'm fighting afflicted. I don't blame them though, since I've done the same thing when working on grandmaster.

  6. #6
    GWOnline.Net Member Fyre Brand's Avatar
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    I like both suggestions:
    1. that you can choose an all hench party as an option
    2. that you can choose another party specifically (maybe your guildies are going in as the other team)

    You can somewhat accomplish the second by going into the International District when there are no other teams and clicking enter the same time as your other party.

    Having these options would help a lot for mapping, accomplishing masters, enjoying the missions with some friends, and also give people an opportunity to learn the mission without adversely affecting other people. It would also give people time to practice different mission tactics (like EoE in Vizunah) without screwing over another team.

  7. #7
    GWOnline.Net Member Scutilla's Avatar
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    I would- not so much because I'm afraid of running into idiots (though that is a problem), but because many Masters groups like to have 2 full teams of humans, and complain when the other team turns out to be a human and 7 henchmen- sometimes even suiciding to go back and try for a better matchup. So I usually try to join a PUG when doing those missions, even though I don't like them. (Of course, when I do that mission I'm usually going for Masters, so it's usually best to have a human group anyways.)

  8. #8
    GWOnline.Net Member Seef II's Avatar
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    After failing Unwaking Waters twice because of a) a slow-loading Luxon side the first time, one human and 7 hench, and b) a crappy Kurzick pug the second time, I decided to grab 7 hench and go.
    8 Luxon hench loaded after the gates opened. I beat the mission in 9:09 with nary a death.

    When henchies outperform 95% of pugs out there, there better be an option to select them.

  9. #9
    GWOnline.Net Member Dinkytoy's Avatar
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    I'm happy to play it as it lays.

  10. #10
    GWOnline.Net Member Kalin's Avatar
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    Take it this way, in a couple of months, these places will be empty and you'll have all the henchies you like.

    In all honestly, the one thing I would really like the ability to do with these 2 team coop mission is to have the ability to resurect the other team. Sometimes **** happens and one group gets totally owned, but there's absolutely nothing you can do about it... except expect failure in the next part.

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