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  1. #1
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    Paragon over orders in rspike

    Anthem of Envy: For 10 seconds, the next attack skill used by each ally within earshot deals + 5-20 damage against foes with more than 50% health.

    Anthem of Guidance: For 10 seconds, the next attack skill used by each ally within earshot cannot be "blocked" or "evaded."

    Since r-spikers usually stands in a group, the range of the shouts wont make any trouble. Anthem of Envy + kindle arrows + dual shot would an amazing amount of damage

  2. #2
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    Quote Originally Posted by Look Alive
    Anthem of Envy: For 10 seconds, the next attack skill used by each ally within earshot deals + 5-20 damage against foes with more than 50% health.

    Anthem of Guidance: For 10 seconds, the next attack skill used by each ally within earshot cannot be "blocked" or "evaded."

    Since r-spikers usually stands in a group, the range of the shouts wont make any trouble. Anthem of Envy + kindle arrows + dual shot would an amazing amount of damage

    Anthem of Envy would only work for the first few arrows. Once the target drops below 50% health, Anthem of Envy wouldn't provide a damage bonus. Besides, spikes aren't normally just 1 volley of arrows from each ranger. They will normally use dual, punishing, then savage if needed. An orders necro with rigor mortis is still more efficient.

  3. #3
    GWOnline.Net Member zweistein's Avatar
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    Well, rigor mortis is

    a) hex - removable
    b) gives presipke warning - isufe monk will have your target focused asap...
    c) rigor wont help when 'freefire' or if rspike scatters to interupt bspikes


    ---

    otoh, pragons have great buffing abilities AND offer team defence...

    consider this skeleton of build:

    Anthem of Envy - bonus damage ^50
    Anthem of Guidance - always hit
    Go for the Eyes! - more cirticals
    Crippling Anthem - criple
    Anthem of Flame - burning
    Aria of Power - enverendign energy
    Chorus of Restoration - watch yourself as self heal ...
    res

    this might not be used as rspike mainly, but it definitelly makes iway group happy ...

  4. #4
    GWOnline.Net Member zweistein's Avatar
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    Chorus of Restoration

    'For 10 seconds, the next time each ally within earshot uses a Shout or Chant, that ally is healed for 40-100 Health.'

    this skill basically makes watch yourself potent self heal.

    have W/P or P/W party with WYS and CoR

    Simply when group is in loosely close formation with people spamming theese two skills, they get healed a LOT

    build i envision is:

    1 eviscreate
    2 exectuioners
    3 disrupting chop or frenzy
    4 to the limit (to ease adren gain, self heal) or for creat justice (again, ease adren gain, self heal)
    5 choru of restoration
    6 watch yourself
    7 paragon attack buff (anthem of envy, flame etc ...)
    8 res sig

    get adren engine running, spam chorus and simply survive anything

  5. #5
    GWOnline.Net Member Zingeri's Avatar
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    Paragons can't replace Order of Aposthay.

  6. #6
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    Why do they have to replace it lol? Can't it be both? That Anthem runs for a while so use it, then cast orders for the spike. It would be similar to ranger spiking from the old days. Oh and Chorus of Restoration can be used if the rangers are R/w add in other supporting skills and this could be an interesting skill combo.

  7. #7

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    Since some ranger spike teams run bonders. This is interesting.

    Aria of Swiftness - For 5-20 seconds, all allies within earshot move 33% faster while under the effects of an Enchantment.

    Permanent Speed boost, gg

  8. #8
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    I'm not 90% sure, but I believe a player can only be under the effect of one "chant" at a time, of which both anthem of guidance and anthen of envy are. This is what differentiates them from shouts. The adrenal cost of 6 between each cast can also be tricky.

    That said, a "standard" 4 ranger 1 necro spike could be run, utilising two ranger/paragons with Anthem of Guidance. By using two rangers, it could be guaranteed that the chant could be used on every spike. If Song of Concentration could be fitted in as well, capturing altars would be fairly easy.

    A quick paragon question which doesn't merit a thread of its own:
    In a team of 2Mo/x, and 6 x/Ps or P/x, would it be theoretically possible for there to be a life bonder bonder and a balthz spirit bonder? Each of the Paragons could use "Angelic Bond" on the bonder, absorbing -0 damage from each physical attack made just like life bond does. This would mean that if they all had balthz spirit on, they could attain insanely large amounts of energy against groups utilising more than 1-2 people attacking.

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