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All you need is:
- a couple of monks to heal the gate NPCs;
- a ritualist in case dime-a-dozen necros bring Well of Profane;
- a couple of runners to cap mines and run amber;
- a couple of degeners to kill or interrupt the turtle.
See, that's not so hard is it?!
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What? It's random teams?! What do you mean all you get on your team are assassins and mesmers who only kill players?!
Ok no problem...just switch to Luxon side. All you need to win is:
- People who can click on the two commanders once in a while.
Originally Posted by Valerria
That pretty much covers it. If you have one decent monk even with 7 wammos on Kurzick side, you pretty much win.
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A friend an I did some experiments last night on the luxon side (he needed the jadeite). Between my poisonous longbow and vampiric shortbow, his memsering and a little help from our seconday professions, ritualist and necromancer, we had no trouble taking down the gates by ourselves very quickly, without using the turtle.
You just need four good attackers on the luxon side and both sets of gates can be down before the first amber run has completed.
The problem with the map is, as OP pointed out, you need the entire kurzick team to work as one, while it really only takes two luxons to work together to counteract any possible defense.
Last edited by nudged; 29-08-2006 at 03:29.
lol, that's highly unlikely, but funny.Originally Posted by Valerria
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There are easy wins in this map and that's what makes it great instead of a solid team builds vs a solid team builds...that's boring and that's why I don't watch any GvG matches.
~jvxmtg
~ I officially quit Guild Wars and will not buy any Anet product in the future starting today, June 19, 2007. I've given all my items and cash to Erasculio and I'm sure he'll be rich with some of them. :wink: ~
degeners for the turtles?
yeah i fought a group that thought they could kill them easily like that.
then i spammed dwaynas kiss healing for 200-300hp.
as a monk, there are so many easy spells to use on Wammo tanks to help push in, and especially when you get to the last 3 NPCs. i dont even bother with much energy management or self healing since its rare people even notice me.
spirit bond, healing seed, vigorous spirit, dwaynas kiss, life sheath. just to name a few.....yum.
of course, ive been stuck with weak teams full of frail assassins and other softies before. if i dont have a tank to follow, it sucks.
Last edited by SteveLord; 29-08-2006 at 03:43.
Pardon me Sir, but are you speaking from the Luxon perspective? Do you enjoy rubbing salt in maggot-infested gaping wounds and taking lollipops from the hands of kindergarteners?Originally Posted by SteveLord
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So true! Once I played Jade Quarry during the weekend I stopped caring for Fort Aspenwood. Jade Quarry seems to be a little more fair.
They should not make maps that puts one team at a disadvantage!
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How on earth did you get a match to start at Jade Quarry?
Hahaha. I was wondering the same thing. I played a few horrid matches at FA and decided I should take a break. I didn't have JQ mapped so I grabbed the henchies and hopped over there in a few minutes. There was one local district and no one was in it. There was not one single person in the int district. I clicked "enter" waited there, grabbed a beer from the fridge, and gabbed on guild chat a bit. I never entered a match and not one person entered the district in over 30 minutes.Originally Posted by IlikeGW
As for FA. It could be such a fun map. I still like to play it, but the random part sucks. On a good day it's good on a bad day it's boring. Throw in leechers and then those who kindly leave because of leechers and it soon becomes not a fun place at all.