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  1. #1
    GWOnline.Net Member skuldnoshinpu's Avatar
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    Rumored upcoming changes...

    http://egames.de/index.php?ren=profi...1&user_id=3901

    Saw it being discussed in the Mesmer forum. Here's the Ritualist section, with the stuff before the hyphen being current values and the stuff after the supposed changes:

    Ritualist
    Ancestors' Rage: 15r - 12r
    Attuned Was Songkai: 60r - 45r
    Blind Was Mingson: 25r 1..10s of blindness - 15r 3..8s of blindness
    Bloodsong: 60r - 45r
    Channeled Strike: 8r - 6r
    Defiant Was Xinrae: 25e - 15e
    Disenchantment: 60r - 45r
    Displacement: 60r - 45r
    Dissonance: 60r - 45r
    Dulled Weapon: 20r - 12r
    Earthbind: 60r - 45r
    Gaze from Beyond: 15r - 10r
    Ghostly Haste: 5..20% faster casting - 25% faster casting
    Grasping Was Kuurong: 15..60d - 15..75d
    Guided Weapon: 45 - 15r
    Pain: 45r - 30r
    Painful Bond: 20r - 12r
    Preservation: 45r - 30r
    Protective Was Kaolai: 10..35s - 15..60s
    Ritual Lord: 15..75% faster recharge for rituals - 15..60% faster recharge
    for rituals
    Shelter: 60..30 health lost - 75..45 health lost
    Shelter: 60r - 45r
    Soothing: 1..10 level spirit - 1..8 level spirit
    Soul Twisting: 15r - 12r
    Spirit Light Weapon: Remove "Spirit Light Weapon ends if that ally is not
    near a spirit." 3..15 healing - 2..8. Add "Spirit Light Weapon heals for
    +2..8 while that ally is near a spirit."
    Spirit Rift: 20..115d - 25..135d
    Spirit Transfer: 10r - 5r
    Splinter Weapon: 10r - 5r
    Tranquil Was Tanasen: 5..17s - 5..20s
    Union: 60r - 45r
    Vital Weapon: 20r - 12r
    Wailing Weapon: 30r - 25r
    Wanderlust: 60r - 45r
    Weapon of Quickening: 5..15s - 5..25s

    I sure hope this is true. Rits get a good number of buffs. Ritual Lord has notably been nerfed slightly, but considering the spirit recharge in general has dropped, it doesn't really matter that much.

  2. #2
    GWOnline.Net Member The Real Dio Around Here's Avatar
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    the best thing for rits are the reduced timers for spirits...60 secs is such a long wait.....i hope these bufs are true for ye guys.....

  3. #3
    GWOnline.Net Member critical vengeance's Avatar
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    yeah it should be nice

  4. #4
    GWOnline.Net Member nightrunner's Avatar
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    Can't say I really like it, but then again, Rit Lords drawing out GvG's to VoD every time isn't so much fun, either.

  5. #5
    GWOnline.Net Member Aksharack's Avatar
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    Well, Rt lord is nerfed just a little bit according to this.. but, the recharge on alot of spirits will be lowered... including Shelter-union displacement.. by 15 seconds... I suspect Rt lord would be about the same because of this.

    Decreased recharge makes attack and resto rts much mroe viable... while playing those two, you are always concerned about where/when to get your next spirit up... and it seems like you always don't have one hen you want one. ... changes along these lines would really help to that problem, and make Ritualists much more playable in other roles.

    I'll be interrested to see if this is an at all accurate run done of the skill balences.

  6. #6
    GWOnline.Net Member Fiontar's Avatar
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    If true, it's a good start. They seem to have fixed a number of underpowered skills, but there are still a number of others that aren't on the list that should be. We'll see what happens.

  7. #7
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    mmmm guided weapon... now a spammable warrior's cunning?

  8. #8
    GWOnline.Net Member Endamir's Avatar
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    Rit Lord will still be viable but not as much as it has been.

    Old Rit Lord: Spirits with 60/45 will recharge in 12/9 seconds respectively.
    New Rit Lord: Spirits with 45 will recharge in 18 seconds.

    So after we count the casting time you would actually have a few secs to do something else, other than just spam spirits. Also the change with Shelter losing more health will make it last shorter.

    In conclusion, I think that things will be more/less balanced that way.

  9. #9
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    I see the link you gave, but since I don't read german.. what is the source of these rumors? Was there some dev interview or ?? It seems like an awful lot of changes to happen all at once?

  10. #10
    GWOnline.Net Member Fiontar's Avatar
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    Quote Originally Posted by Ashin
    I see the link you gave, but since I don't read german.. what is the source of these rumors? Was there some dev interview or ?? It seems like an awful lot of changes to happen all at once?
    It warns that there is no official source to confirm these changes and that they are from one claiming to be an alpha tester. Basically to enjoy them with a grain of salt.

    Or maybe even a bucket.

    They seem logical changes. It also makes sense that ANet would do some rebalancing before Nightfall comes out. (They had some temporary skill balances to existing professions during the Nightfall PvP event).

    We'll see what happens.

    Even if the list was accurate when it was detailed, assuming it was from an alpha tester things can change a lot from alpha, to beta and through to release.

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