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  1. #1

    New Skill Nerf/Buffs

    As much as I trust Anet's dev team to make sure that everything is fair and balanced, they aren't perfect and that's why they have to update and change things. I'm just interested in community feedback. Personally, even with the 2 point recuperation at 4 resto, I don't think 25 cost was a necessary nerf to make the skill balanced. It's excessive, if anything. Even with Boon/Creation energy management. On the other hand, they did make a few very good calls which I'd like to commend:
    1) * Extinguish: increased cast time to 1 second, increased recharge time to 12 seconds.
    2) * Weapon of Quickening: increased duration to 5..25.
    3) * Bull's Strike: increased recharge time to 10 seconds.
    Anyhow, here's the entire list below. Discuss!

    Assassin

    * Black Lotus Strike: reduced recharge time to 20 seconds.
    * Blades of Steel: reduced recharge time to 8 seconds.
    * Blinding Powder: Blindness now affects target and all adjacent foes.
    * Crippling Dagger: increased damage to 15..60.
    * Critical Strike: decreased Energy cost to 5.
    * Dark Prison: decreased recharge time to 45 seconds.
    * Dash: decreased recharge time to 8 seconds.
    * Death Blossom: increased damage to 20..45
    * Desperate Strike: increased damage to 15..60.
    * Fox Fangs: increased damage to 5..30.
    * Golden Lotus Strike: increased Energy gained to 5..12
    * Jungle Strike: increased damage to 10..25
    * Locust's Fury: increased chance to double strike to 33%.
    * Nine Tail Strike: decreased recharge time to 8 seconds.
    * Repeating Strike: increased damage to 10..30.
    * Scorpion Wire: decreased cast time to 1 second.
    * Shadow of Haste: decreased Energy cost to 5, increased the duration to 30..60, and decreased the movement speed by 15%.
    * Shadowy Burden: decreased duration to 3..15 seconds.
    * Shroud of Distress: decreased recharge time to 15 seconds.
    * Signet of Malice: decreased recharge time to 5 seconds, decreased casting time to .25 seconds.
    * Siphon Speed: increased movement speed reduction to 33%, and this spell now has half range.
    * Siphon Strength: increased duration to 5..20 seconds.
    * Temple Strike: decreased recharge time to 20 seconds, and increased duration to 1..10 seconds.
    * Unsuspecting Strike: increased conditional damage to 15..75.
    * Way of Perfection: increased Health gained from critical hit to 10..40.
    * Wild Strike: increased damage to 10..35.



    Elementalist

    * Mind Burn: decreased Energy cost to 5, decreased recharge time to 5 seconds.
    * Mind Freeze: decreased Energy cost to 5, decreased recharge time to 8 seconds.
    * Mind Shock: decreased Energy cost to 5, decreased recharge time to 8 seconds.
    * Ether Prodigy: increased damage per Energy to 3.



    Mesmer

    * Images of Remorse: decreased Health degeneration to 1..3.
    * Leech Signet: decreased recharge time to 30 seconds.
    * Signet of Disruption: decreased recharge time to 20 seconds.



    Monk

    * Balthazar's Aura: decreased duration to 8 seconds.
    * Bane Signet: decreased recharge time to 20 seconds.
    * Banish: this skill now does double damage vs. summoned creatures.
    * Divine Boon: increased recharge time to 10 seconds, decreased amount healed to 15..60.
    * Extinguish: increased cast time to 1 second, increased recharge time to 12 seconds.
    * Purge Signet: decreased cast time to 2 seconds.
    * Signet of Judgment: decreased recharge time to 20 seconds.
    * Zealot's Fire: increased recharge time to 45 seconds.



    Necromancer

    * Plague Signet: decreased recharge time to 8 seconds.



    Ranger

    * Broad Head Arrow: decreased Energy cost to 15.
    * Equinox: decreased recharge time to 30 seconds.
    * Famine: decreased recharge time to 30 seconds.
    * Greater Conflagration: decreased recharge time to 30 seconds.
    * Lacerate: decreased recharge time to 30 seconds.
    * Savage Pounce: decreased recharge time to 10 seconds.
    * Tiger's Fury/Bestial Fury: decreased the attack speed to 25%.



    Ritualist

    * Ancestors' Rage: decreased recharge time to 8 seconds.
    * Blind Was Mingson: decreased recharge time to 15 seconds, decreased Blindness duration to 3..8.
    * Bloodsong: decreased recharge time to 45 seconds, increased damage to 5..25.
    * Boon of Creation: reduced Energy gained to 1..6.
    * Channeled Strike: decreased recharge time to 6 seconds.
    * Defiant Was Xinrae: decreased Energy cost to 15.
    * Disenchantment: decreased recharge time to 45 seconds, increased damage to 5..20.
    * Displacement: decreased recharge time to 45 seconds.
    * Dissonance: decreased recharge time to 45 seconds, increased damage to 5..20.
    * Dulled Weapon: decreased recharge time to 12 seconds.
    * Essence Strike: increased damage to 15..60, increased Energy return to 1..9.
    * Gaze from Beyond: decreased recharge time to 10 seconds.
    * Ghostly Haste: increased spell recharge reduction to 25% faster.
    * Grasping Was Kuurong: increaed damage to 15..75.
    * Guided Weapon: decreased recharge time to 20 seconds.
    * Life: decreased recharge time to 30 seconds.
    * Mend Body and Soul: increased heal amount to 20..115.
    * Pain: decreased recharge time to 30 seconds, increased damage to 5..30.
    * Painful Bond: decreased recharge time to 12 seconds.
    * Preservation: decreased recharge time to 30 seconds.
    * Protective Was Kaolai: increased duration to 15..60 seconds.
    * Recuperation: increased Energy cost to 25, decreased recharge time to 45 seconds.
    * Ritual Lord: decreased Spirit recharge to 15..60%.
    * Shadowsong: increased Energy cost to 15.
    * Shelter: increased Energy cost to 25, increased damage taken to 75..45, decreased recharge time to 45 seconds.
    * Soothing: increased Energy to 25, decreased level to 1..8.
    * Spirit Burn: increased damage to 15..60, increased conditional damage to 15..45.
    * Spirit Light: decreased Energy cost to 5, increased Health sacrificed to 17%.
    * Spirit Light Weapon: Changed the way this skill worked to always heal for 1..10 Health per second, and an addition 1..10 Health if you are near a Spirit.
    * Spirit Rift: increased damage to 25..135.
    * Spirit Transfer: decreased recharge time to 5 seconds.
    * Splinter Weapon: decreased recharge time to 5 seconds.
    * Tranquil Was Tanasen: increased duration to 5..20.
    * Union: decreased recharge time to 45 seconds.
    * Vital Weapon: decreased recharge time to 12 seconds.
    * Wailing Weapon: decreased recharge time to 25 seconds.
    * Wanderlust: decreased recharge time to 45 seconds.
    * Weapon of Quickening: increased duration to 5..25.
    * Wielder's Boon: increased amount healed to 15..75.



    Warrior

    * Bull's Strike: increased recharge time to 10 seconds.
    * Dismember: decreased adrenaline to 5.
    * Eviscerate: decreased damage to 1..31.
    * Irresistible Blow: increased recharge time to 6 seconds, decreased damage to 5..20.
    * Wary Stance: decreased recharge time to 30 seconds.

  2. #2
    GWOnline.Net Member plagatus's Avatar
    Posts

    1,003
    does anyone read the forum titles??? at all??? this has been posted several times already.
    "It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived."
    General George S. Patton, Jr

    Plagatus Renovo (LvL 20 Mo/E) ~ Blessed Aura (LvL 20 Me/N) ~ M Y S T Y K (LvL 20 R/Mo) ~ Miss Maximus (LvL 20 W/Mo) ~ Miss Raiden (LvL 20 E/Rt)

    k3nn3tH123: yea bears in presearing are smarter, then, during searing, majority of them got hit by meteors, thus altering their DNA and making them retarded.

  3. #3
    Quote Originally Posted by plagatus
    does anyone read the forum titles??? at all??? this has been posted several times already.
    We don't read them, no. I suppose I'm going to get all sorts of merged now. >_>

  4. #4
    how many do we need threads do we need? before people realise we already have a few out!

  5. #5
    Quote Originally Posted by shadow the hero
    how many do we need threads do we need? before people realise we already have a few out!

  6. #6
    GWOnline.Net Member
    Posts

    208
    funny funny funny!

  7. #7
    GWOnline.Net Member plagatus's Avatar
    Posts

    1,003
    now THAT's a funny reply lol
    "It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived."
    General George S. Patton, Jr

    Plagatus Renovo (LvL 20 Mo/E) ~ Blessed Aura (LvL 20 Me/N) ~ M Y S T Y K (LvL 20 R/Mo) ~ Miss Maximus (LvL 20 W/Mo) ~ Miss Raiden (LvL 20 E/Rt)

    k3nn3tH123: yea bears in presearing are smarter, then, during searing, majority of them got hit by meteors, thus altering their DNA and making them retarded.

  8. #8
    GWOnline.Net Member Darcinia's Avatar
    Posts

    174
    Quote Originally Posted by xposthumanx
    This thread was worth it just for that reply

  9. #9
    GWOnline.Net Member Scutilla's Avatar
    Posts

    6,996
    Quote Originally Posted by xposthumanx
    *right-clicks*

    *saves*

    *unleashes at next available oppurtunity*

    But yeah- sorry expost, but we already have 2 other threads on the update, not to mention the individual profession threads in their respective forums.

  10. #10
    Quote Originally Posted by xposthumanx
    We don't read them, no. I suppose I'm going to get all sorts of merged now. >_>
    I'm sure it will be merged at some point in time so that whatever it gets merged with will make less and less sense as more and more stuff is merged with it. Kind of like my sentence just now. lol.

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