Im tired of ppl leeching in fort aspenwood...had 2 ppl this evening/night that did that all the time...its easy for luxonside to beat a crippled team. What can you do about this exploit?
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20-09-2006, 04:20 #1
Leechers afk in Fort Aspenwood(Kurzick)
20-09-2006, 22:55 #2
its not an exploit therefore nothing to do.
22-09-2006, 20:29 #3
nothing's going to happen, it's not even worth reporting
23-09-2006, 02:11 #4
Personally, I think that ANet should track how active people are in battles and just have the leechers, who are afk, lose faction...
23-09-2006, 22:14 #5
Originally Posted by dudeimonpepsi
as well as realted article
However it is not considered as such by ANet, simply because they dont care/dont have resources to fix existing problems (as opposed to making new chapters).
24-09-2006, 11:24 #6Originally Posted by Symon Butterfingers
What Guild Wars could do to is implement some sort of AFK deterence for PvP; such as if you don't move your character, type, cast a spell, etc. in a specific amount of time, your character would be flagged idle. They could then have it so if you go idle in a PvP game, you will be automaticly removed from the game and have any faction earned from that game subtracted.
26-09-2006, 05:53 #7
Way I see it, leechers are retarded because they rarely gain more than 200 faction from games because they lose more than 90% of games when they leave their team alone like that. They could get more from 3 or 4 games of participation than from 10 or more leeching.
26-09-2006, 09:33 #8
I played Fort Aspenwood this morning... there were only me and another guy, an Assassin, participating. We both mapped out. What a big waste of time; it's a shame people don't want to play this game and want to take an 'easy' way out of gaining something, at the expense at people who seek enjoyment out of sitting at their computer participating.
26-09-2006, 13:52 #9
Originally Posted by SpitfireIXA
Anet should code penalty system that you lose faction if you stay in fort, dont do damage or dont heal.
26-09-2006, 19:58 #10
I know I'm gonna get flamed again for this, but...
Losing side should get no faction. In fact losing side should lose faction (instant fation loss for the players that leave game prematurely). To ballance overall faction gain winning side should get more faction.
This would terminate leeching at once as completely unprofitable.