I was looking at some of the Deathly Arts skills, and I'm starting to wonder if Assassins are a little overpowered... take a look at this GvG build I practically threw together (I would use this build as a replacement to a snarer)
Shadow of Haste
16 Deadly Arts (12+3+1)
10 Shadow Arts (9+1)
10 Dagger Mastery (9+1)
Think about the little combo of Shadow of Haste (Stance. For 5-17 seconds you move 25% faster than normal. When Shadow of Haste ends, you return to the location where you activated this skill.) and Scorpion Wire (Hex Spell. For 8-18 seconds, the next time you and target foe are more than 100' apart, you teleport to that foe and that foe is knocked down. This Spell has half the normal range.). You speed up, using Crippling Dagger if needed. approx. 15 seconds later, you end up teleporting backwards, and immediately forewards again. then, followed by Falling spider and Enduring Toxin, you have an incredibly deadly combo. Am I right in saying that Assassins are getting a little out of hand power-wise?