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  1. #11
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    Shattering Assualt is very powerful.

    It won't bring it against Warriors, Rangers, and Paragons, but pretty much every other class uses enchantments to some point.

    It also puts a knife (litterally)in the side of most of the metagame. . .

    Just think about it?

    Pretty much every elementalist, monk, and dervish.
    Tainted Flesh {e} Necros
    Rit Lords
    IW Mesmers (not so common, but all the same)
    and. . .
    Obviously Assassins carry some to be targeted. . .

    Either way you will be able to blow up Reversal of Fortune's before they trigger on an enemy!

    I could see the skill becoming a whirlwind of pressure in the right hands.

  2. #12
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    Quote Originally Posted by arredondo
    Heh, when it comes to Guardian you still have to hit through it. One thing I like is that RoF won't be triggered to negate the damage and heal if it is on top of the other enchants (uhm, I think that's how it works). The best part of this elite is that it recharges in four seconds... that really means doom for Dervishes and Boon Monks.

    I doubt it's nerfed because the damage is blah against non-enchanted foes.
    Interesting the RoF note. Will have to test this.

    As for Guardian, with 42-46% usually and often lower on Blights or Boon Prots, the chances of blocking both strikes of a dual attack are about 15-20%. And 30-35% of the time both will hit. It's not as bad if you have been able to get up to the dual and they throw Guardian.

    I think something like Unsuspecting/Wild/Shattering/Twisting could be good. Spam the 4s recharge chain and use Twisting Fangs when appropriate to assist on spikes. I think it's better than the old Dark Apostasy + Crit Strike + Wild Blow. Although ofc the advantage of Wild Blow was that it cut straight through Guardian and removed it and is independent of the combo chain.

    I still haven't pre-ordered btw. Gonna try on someone's pre-order key and see if they haven't screwed up again before deciding if I am giving them money this time. Screw me once, but not twice. If the Dervishes remain over-nerfed as in the last preview I'll vote with my wallet.

  3. #13
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    I think that if you're going into heavy enchant-block territory, packing something like explose defenses or popping out way of the fox right before you fire it off, and you should be pretty good.

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