Ok, this guy was only lvl 6 but I was looking forward to this. Having hardly any attributes and not wanting to waste my time messing around with unnecessarily detailed perfecting, my more ambitious ideas go on hold. So I keep it simple:
healing light [e]
ressurection signet (had horrible images of using a slow res and letting everything die)
What I was assuming was the monk would maintain vigorous spirit on everyone, pretty useful as I’m a paragon and at least 1 of my 2 other team members were not casters. Then dwayna’s kiss would be used alternatively with healing light as the most efficient heals available, perhaps heal party being used when the whole party was low on health, mend and smite being used as necessary on any hexes and conditions that came the party’s way.
Sadly not. VS was used once in 20 mins of clearing an area – apparently to counter hex-based degen, in a similar way to how the doppelganger won’t use healing breeze unless degened. Mend condition was the heal of choice, sadly without the prot investment it wasn’t doing much in the way of healing, with healing light being used whenever there wasn’t anything to remove (on an unenchanted ally of course…)
Anyway I’ve abandoned all hope of setting up a monk as a boon-bonder, my personal favourite monk build to play. But I’d love some advice on how I can get a monk to simply maintain vigorous spirit on all the meleers in the party, without having to manually select the spell? I don't think I was expecting much, I've scanned the hero AI thread afterall, and there’s perfectly reasonable other monk builds I can probably try, just wanted to get this relatively simple one up and running if possible. Yeah, this thread isn't a guide more of a cry for help