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  1. #1
    GWOnline.Net Member Virani's Avatar
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    Pure Dervish Build

    Why would a dervish need a second profession anyway? they got already everything they need: Damage/Healing/Protection!
    I`ve been thinking of making a pure dervish build, and ive made one (havent tested it yet, havent made a dervish even yet cause i couldnt think of a nice second proff)

    1.Wearying Scythe
    2.Mystic Sweep
    3.Mystic regeneration
    4.Vital Boon
    5.Conviction
    6.Watchfull Intervention
    7.Faithfull Intervention
    8.Avatar of Melandru

    If im correct, the skills that end an enchantment end the last one you cast (not sure correct me if im wrong ill adjust the build on it then)

    First cast Faithfull, then Watchfull. (:O nice life safers ^^ with high enough mysticism they give u the energy back and u recast them :D)

    Cast Conviction on yourself (Extra Armor :D and good for Mystic Sweep ;))

    Cast Mystic Regen on yourself when needed and cast Vital Boon always with it, Explain: Conviction ends an enchant when it ends, if u have Vital Boon on yourself it ends and u get the health! this 2 skills are the main-heal of the build (if it goes wrong u got the 2 interventions! :D)

    Melandru`s When needed (very nice cuz u dont have probs. with conditions and the life bonus is hughe!), if u got Melandru`s use Wearying Scythe else not!

    Mystic Sweep -> see all the enchants!! nice extra damage :D


    Hit for High(est) Mysticism (preferably 15 so u get 5 energy back when an enchantment ends, and all your enchants are 5energy (except watchfull intervention) so u can recast them if they end right away), rest of it put into Earth and Scythe Mastery

    anyhow, ill mainly use this for PvP i guess, in PvE its ok but u cant use melandru`s that often in it (or u need to kill a boss mob)
    Last edited by Virani; 29-10-2006 at 20:36.

  2. #2
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    Nice build. Have you tested it in pvp so far? if yes did it go well?

  3. #3
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    You might wanna review some of what you've said...

    Cast Conviction on yourself (Extra Armor :D and good for Mystic Sweep ;))
    Conviction is a Stance so Mystic Sweep isn't affected by it.

    Cast Mystic Regen on yourself when needed and cast Vital Boon always with it, Explain: Conviction ends an enchant when it ends
    Conviction does not consume an enchantment when it ends. Nor when it begins, or at any moment, for that matter.

    ----------

    Overall, I think you've got too much healing. Sure it's nice not to die, but if you can't kill it's no good either. Mystic Sweep caps at +30, 4 secs cooldown. Not bad at all, but with all those enchants you might not be able to spam it. Wearying Strike is only useable during Melandru form so it's only half useful. Granted, when you'll be able to use it, it'll be pretty good.

    So yeah, I'd trade a few healing spells and enchants for a few more attacks or AoE or something. Maybe some attack speed bonus.

    Just my 2 cents.

  4. #4
    GWOnline.Net Member Virani's Avatar
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    Sorry i made a mistake, it isnt conviction it is mystic regeneration ^^

    And about the damage? ^^ with mystic sweep it isnt a real problem, because your loaded with enchants you deal the max damage easily and you`ll enjoy it (+40/30 it was, not sure but its enough) and the wearying scythe makes enemies die much easier -> damage isnt a problem

    If u achieved a good amount of damage other things you do is keeping alive, so thats why ive put so much survivability into it, you can go into the middle of the battle and deal your AoE scythe damage there even without a monk..

    btw, my friend tested it alittle and he said its indeed tons of healing (he loves it ^^) and besides that the damage is also good thanks to mystic sweep and wearying scythe

    Anyhow, the wearying scythe is 2sec CD, and the Sweep is 4secs, wearying u can spamm almost and sweep every 2x uve used wearying. The attacks recharge fast enough to not need other skills (dont like it to have to push 3-4 buttons rapidly, i prefer some quick recharge attacks that you spam and are usefull) and it wont drain your energy til 0 -> important

    If you want an IaS skill, then just toss out Conviction (ill probably do, good idea extra IaS is rlly helpfull) and put one here, for example:Frenzy, heart of fire (nice thanks to the high mysticism and the energy cost is as much as frenzy, 10 for <16> secs and Frenzy 5 for 8secs, only thing is youll deal some nice burning to and wont get 2x damage yourself)
    So go for heart of flame (its still a pure dervish build then :P)
    Last edited by Virani; 30-10-2006 at 06:47.

  5. #5
    GWOnline.Net Member Virani's Avatar
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    Points distribution:
    11 Mysticism +3Sup. Rune +1Helm = 15 -> 15health and 5energy back
    10 Scythe Mastery +1Min. Rune = 11
    10 Earth prayers +1Min. Rune = 11

    Get armor with the +energy on it and put on the 2 remaining places a major/superior vigor and on the other one a rune of vitae or the new energy rune (you dont really need it but it can be helpfull)

  6. #6
    GWOnline.Net Member Virani's Avatar
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    Quote Originally Posted by Selverein View Post
    You might wanna review some of what you've said...



    Conviction is a Stance so Mystic Sweep isn't affected by it.



    Conviction does not consume an enchantment when it ends. Nor when it begins, or at any moment, for that matter.

    ----------

    Overall, I think you've got too much healing. Sure it's nice not to die, but if you can't kill it's no good either. Mystic Sweep caps at +30, 4 secs cooldown. Not bad at all, but with all those enchants you might not be able to spam it. Wearying Strike is only useable during Melandru form so it's only half useful. Granted, when you'll be able to use it, it'll be pretty good.

    So yeah, I'd trade a few healing spells and enchants for a few more attacks or AoE or something. Maybe some attack speed bonus.

    Just my 2 cents.
    Kk, now ive changed the little typo all fine now? or still think it aint any good?
    Btw you get energy back when enchant ends, with that new energy you cast your enchants again (enchants cost 5 energy or so.. no big deal and the 50% and 25% enchants you cast only once in a minute...)
    About the melandru`s form, indeed i based on it a bit, but with PvP it doesnt takes much longer then a minute if it does you just run around and do nothing...

  7. #7
    GWOnline.Net Member Goldfish God's Avatar
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    Quote Originally Posted by Virani View Post
    1.Wearying Scythe
    2.Mystic Sweep
    3.Mystic regeneration
    4.Vital Boon
    5.Conviction
    6.Watchfull Intervention
    7.Faithfull Intervention
    8.Avatar of Melandru
    no rez sig

  8. #8
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    My pure D build, PvP tested. Really basic and simple, yet powerful.

    1. Aura of Thorns (Earth)
    2. Sand Shards (Earth)
    3. Vital Boon (Earth)
    4. Chilling Victory (Scythe)
    5. Lyssa's Assault (Scythe)
    6 Twin Moon Sweep (Scythe)
    7. Pious Assault (Scythe)
    8. Rez Sig.

    Enchantment Order

    You start off buffing yourself with Sand Shards, then Vital Boon. Run up neer your target and cast Aura of Thorns. Now you have 3 buffs on you and its time for your melee combo. You want to put them on in this order so you lose your Enchantment in that order. Saving Sand Shards till the end will give a little dmg boost.

    Melee combo

    Lyssa's Assault, Twin Moon Sweep, Chilling Victory , Pious Assault x3. Now the order is not totaly needed. But make sure to do Twin Moons before Chilling Victory. Reason is you get healed from Twin Moons giving a Higher chance you will have more HP for the bonus dmg from Chilling Victory. And I like to save Pious Assault for last and just spam it. With your 2 extra Enchantments you should be able to do it 3 times. This makes for a good spike build.

  9. #9
    GWOnline.Net Member Virani's Avatar
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    Quote Originally Posted by Goldfish God View Post
    no rez sig
    dump conviction

  10. #10
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    Mystic Sweep, Twin moon sweep, heart of holy flame, vital boon, mystic vigor, zealous renewal, avatar of lyssa, sunspear rebirth signet..

    In PVE with my heroes and henchies Im a destroyer. Not the best tank, not recommended for survivor attempts, and I have been caught out a good few times but in terms of speed I go through the baddieslike a knife though butter and with good monk heroes I can keep going fast so that generally I dont need to have to survive too long in the middle of any particular enemy. My MM helps too but then my party is all about speed. Let me point out Im not talking rushing, Im talking tactically using speed. Its good for missions where there are time limits set to get bonuses or masters.

    Stick on Avatar of Lyssa +10 energy +41 damage to anyone activating skills right away, mystic vigor and vital boon then launch into the middle of a huge group..this is where the combos come in.. zealous renewal +50 holy damage all around followed by mystic sweep with the benefit of 3 enchants then holy flame with its mass holy damage then mystic sweep again then twin moon which ends holy flame with 3 seconds of all the baddies around you on fire. Mystic Vigor, vital boon and the turn over of the enchants (giving health and energy) should help keep health okay with the backup from a monk. Mystic Vigor and Vigor spirit from a support monk are an amazing combination too.

    My MM picks up the bodies so fast that in the Jennurs Horde mission when he was around there were barely any degen wells from the monsters who were dying and becoming animated at a fast rate and I was able to go off with my 2 heroes and aggro and fight groups myself. I also did the time limited masters award in the Grand Court of Sebelkh with only my heroes and henchies when everyone else was so caught up in finding full teams of players.

    I dont know about PVP but with a good suppport monk Im sure I could cut folks up pretty fast.
    Last edited by thehulkuk; 09-11-2006 at 05:21.

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