sumx, you're fairly close, but some skills are off...
But yeah... iQ ran a build with 2 paragons (totally different skills). I checked paragon skills and adapted running 2 bunnies with more holding power and different paragons.
I got about 1800 fame out of this build in the last 10 hours. I can say that i've abused it enough, and there are very simple counters to it... Vocal minority?
Every noob is running it, and they will get over the fact that the reason my team won were the r11ish monks ><
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06-11-2006, 22:36 #41
06-11-2006, 23:17 #42
amazingly off topic from me i know, but where have u got team builder with the new skills from ? latest one from the site is 0.6.6 and its not got the new stuff on yet. cheers.
06-11-2006, 23:50 #43
the monk has incredible amounts of energy, allowing him to spam prot spirit etc, spirit bond etc. making you almost unspikeable due to a lack of enchant removal in HA these days.
but god help you, if you fight another team like this. happened to us (we: henchway: they r9+ peopleway) we fought for 30 minutes then we rolled a dice and we resigned.
as more and more ppl play this build, this becomes an issue: the build lacks damage big time, 2 thumpers are not enough.
Last edited by SumXone; 06-11-2006 at 23:53.
07-11-2006, 05:11 #44
i know, that's why you make a rollover build for that build and make a lot of fame.
2 Domination Mesmer, 2 Thumper, 2 Monk = GG that build and most other ****, or hex degen rapes it too.
07-11-2006, 05:57 #45
07-11-2006, 06:56 #46
I actually went to HA today and played it for the first time... more than a year later after i bought this game. We got crushed, but w/e - we played for fun and not for fame and privilege of calling eachother noobs. Thanks to heroes that is.
07-11-2006, 17:18 #47
Comparing Heroway to any kind of PvE is rediculous. Well, it's understandable for that someone could forget how easy and systematic PvE play is.
In PvE all you need to do is send in your wammos and the Monks heal people from the back. Usually, nothing rushes back and spikes the Monks. They just pound on the wammos. Also, the PvE mobs rarely have healers, and if they do, they're really easy to kill.
You also don't need anything but straight DPS.
So like I said, comparing heroway to PvE is stupid.
Why is this even an issue anyway? For you elite rank 9+ been playing since beta know everything about guild wars, who cares, you can flawless any heroway team. Don't say you can't, because my team of recently converted WoW raiders always flawless the "one pump chumps" as we call them (The glyph of sac meteor showering searing flames heroways)
So who cares? These guys would be in a PuG if heroway wasn't availible and you would flawless the PuG instead.
Last edited by Shadowleaf; 07-11-2006 at 17:31.
07-11-2006, 18:51 #48
but some people need the ego boost of defeating 6 ppl. 2 ppl will not feed their ego enough. i mean defeating real ppl in a computergame is better than anything!!!11
back to topic:
the new 2p 2r/w 2mo team is definetively the most annoying.
they can't even take the alter, they have to rely on luck (team leaves hero alone on alter) or the other team (henchway clears the alter for them). i have never seen such a team get the alter in a real fight.
and THAT is, why even henchway can play it. there is absolutely no skill involved playing it, the monks have infinite energy, everyone gets healed for 100hp all 3-4 seconds, the thumpers just lay fertile and thump the most annoying enemy player.
and yet, ppl who farm their fame with this incredible easy build will call themselfes "Pro". and of course they never used iway or spiritspam to get their rank, instead they used this even more easy build. hall jumps + luck = holding for hours.
a truly lame build.
07-11-2006, 19:02 #49
I closed the last heroway thread because it got out of hand. Don't turn this into another heroway thread.
08-11-2006, 06:44 #50Originally Posted by SumXone
Simply because the way to beat it is a couple necro skills, but so few use them in HA. Just having one of the necro anti-shout skills almost wrecks this build. Sadly these skills have little use beyond just shutting down paragons.