Something to think about. End result over enjoyment of play. Of course, I actually enjoyed it cause I was Monking and I actually did have stuff to do the entire time, I was nearly the only one that had something to do the entire time. Oh and, we arn't exactly the only ones that ever did that... Much much later, probably even to the time of when pRp was around.. Pravus Phasmatis [Prav] was still abusing that to hold. Of course they didn't have their build designed for it, they just used it when they had to. Their build was like.. Interrupt-way, from what I remember.
But back not too long ago, if you were running a build like one of Brehon's early choking gas ones. 1 Assassin, 2x choking gas, 3x monks, 1x rit, 1x spirit spammer ranger (I think that was the build...), and come up another team like yours.. Thats going to be a long, long match. (That is if both teams are about the same skill level.)
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Results 11 to 14 of 14
05-11-2006, 06:07 #11
06-11-2006, 06:57 #12
by "advantage to 6v6"...what do you mean? You lose team members, firepower, defense, positioning...I don't think there are any advantages to smaller teams.
06-11-2006, 10:29 #13
Also I don't think you really lose firepower, defense, or positioning relative to your opponents in 6v6. All these things are kept; what gets lost is the flavor. Flavor might be stuff like Arcane Languor and exhausting assault. Ritualist offensive spirits. Scourge Healing. Build gurus don't touch that stuff anymore and instead hold onto basic, utility slots like the shock warrior and the two obligatory monks.
Last edited by Tristan Chapin; 06-11-2006 at 10:40.
09-11-2006, 22:52 #14
Imo 6v6 was a lazy way for Anet not to make a new Arena, HA should really not have been touched imo, but since 6v6 was ok during the double fame weekend,I thought id give it a shot. 6v6 when it first came out was ok... it was cool seeing the map changes and stuff but... couple weeks later its really starting to get on my badside. It was bad enough to start seeing 2 people 4 henchies now I cant go one run without running into it. Now im not saying that this isn t what Anet intended but, Ha has really lost that feeling to it of fun and glory for winning a battle or at least to me..My suggestion really would be to revert HA back to 8v8 and bring back burial mounds, but to keep broken the way it is and revert scarred earth back to the way it was. Courtyard being 4 minutes along with halls should both be moved up to 6 minutes also imo. Also if anet doesnt decide to revert the number of players back.. I at least ask them to make it so you need at least 4 real people in your team before you can take heros. Or make another 6v6 arena and leave ha alone ...
just my 2 cents