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  1. #1
    InquisitorDragon
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    B/P Condtion Tombs

    yes yes i know there is already a decently effective build for doing B/P however this here is a new build organized by myself, Inquisitor Dragon, and Wild Prince Cilero of the guild First Assault[FaX]



    ~~~~~~~~~



    8-Man Group

    5-R/Mo*
    1-N/X
    1-Mo/X
    1-E/Me


    Rangers Build-


    1. Equipment-Fire Damage Bow(non-short) or The Forgerunner

    2. Skill Listing

    a. R/Mo
    i. Barrage[Elite]
    ii. Savage Shot
    iii. DistractingShot
    iv. Open Slot
    v. Open Slot
    vi. Comfort Animal
    vii. Charm Animal
    viii. Rebirth

    1. Recommended For Open Slot:
    a. Whirling Defense, Troll Unguent, Dodge,

    b. R/E
    i. Barrage[Elite]
    ii. Savage Shot
    iii. Distracting Shot
    iv. Conjure Flame
    v. Open Slot
    vi. Comfort Animal
    vii. Charm Animal
    viii. Resurrection Signet

    1. Recommended For Open Slot:
    a. Whirling Defense, Dodge,

    3. Attributes are all individually based and this is just recommended:
    a. R/Mo
    i. Marksmanship-12+1+3(16 Total)
    ii. Expertise-10+1(11)
    iii. Wilderness Survival-8+1(9)
    b. R/E
    i. Marksmanship-12+1+3(16 Total)
    ii. Expertise-10+1(11)
    iii. Wilderness Survival-0+1(1)
    iv. Fire Magic-8

    4. Since there are two different builds the damage output will vary depending on how many of each type of Ranger each group is running. To maximize the amount of damage it would be best to the R/E build combining with Conjure Flame which gives an additional damage bonus with a Fire Damage dealing weapon. While the R/Mo is more for survival purposes.

    a. The build would work more efficiently if you mix the R/E and the R/Mo; 3 R/E for main damage, and 2 R/Mo for resurrect support.
    b. Conflagration can be taken in as a spirit by 1-2 rangers so that all bows deal fire damage without the required fire string.


    Necromancer Build-

    1. Equipment-20/20 Death Staff or Ghial’s Staff for maximizing the Minions abilities.

    2. Skill Listing-
    a. N/X
    i. Flesh Golem[Elite] or Jagged Bones[Elite]
    ii. Animate Bone Horror/Fiends
    iii. Animate Vampiric Horrors
    iv. Animate Shambling Horrors/Fiends
    v. Blood of the Masters
    vi. Verata’s Sacrifice
    vii. Open Slot
    viii. Resurrect Of Some Type

    1. Recommended For Open Slot:
    a. Death Nova, Rotting Flesh, Blood Ritual, Putrid Flesh
    3. Attribute Point Settings Is Set To Best Maximize Minion Masters

    Ability:
    a. Death Magic-12+1+3(16 Total)
    b. Soul Reaping-12+1(13)
    c. Blood Magic-3+1

    4. This character [Elite] can be either one of the two on the list. Both will efficient in blocking the enemies’ assault from advancing into the players. Flesh Golem is the longer lasting of the two since he is Level 26(28 with +1). However, the Jagged Bones, which is a Nightfall [Elite], can destroy a target ally minion causing an additional condition when combined with Death Nova and spawns two Jagged Horrors that cause bleeding at the cost of a lower level then the rest of your minions. If you plan on taking Jagged Bones then it would be best to drop the Shambling Horrors for Animate Bones Fiends for Piercing Damage.

    Elementalist Build-

    1. Equipment-Any 20/20 Fire Set/Staff Will Work

    2. Skill Listing-

    a. E/Me
    i. Elemental Attunement[Elite] or Glyph of Renewal[Elite]
    ii. Fire Attunement
    iii. Mark of Rodgart
    iv. Arcane Echo
    v. Rodgarts Invocation
    vi. Open Slot
    vii. Open Slot
    viii. Resurrect Signet

    1. Recommended For Open Slots:
    a. Glowing Gaze, Immolate, Incendiary Bonds, Liquid Flame, Meteor, Phoenix, Smoldering Embers

    3. Recommended Attribute Point Settings:
    a. Fire Magic-12+1+3(16 Total)
    b. Energy Storage-12+1(13)

    4. The Elementalist adds a majority of the damage from Mark of Rodgart which causes burning when Foe is hit with fire damage which will be coming from the Barrage/Pet Rangers. The Arcane Echo provides the ability to get all enemies under the Hex MoR and can be combined with Glyph of Renewal to cover up any enemies missed with a triple hex. The Open Slots should be filled with non AoE skills to keep the enemies from scattering when their health drops to a certain point.


    Monk is a WoH healer preferred.




    Overall this build would be run in a almost the exact same way a B/P build would be ran.



    Plz, don't try to steal our idea and post it on other sites as you're own, as I said the credit for this build goes to Wild Prince Cilero and Myself and we have tested it, and have agreed that this does go faster with a decent team of non quitters.


    Enjoy!

    Inquisitor Dragon
    Officer of First Assault[FaX]

  2. #2
    GWOnline.Net Member
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    so basically its b/p with a ele.... hardly original

  3. #3
    InquisitorDragon
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    actually the difference comes in the fact that previous ele grps were there for pure nuke dmg, however in our build the ele is use the new AoE curse effect from Mark of Rodgarts to cause burn to entire grps at a constant rate so they go down faster imo

  4. #4
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    Tombs is fairly unprofitable as it is, do you know if this can speed up the efficiency?

  5. #5
    GWOnline.Net Member meatloafman's Avatar
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    why not just bring mark of rodgort on the rangers? have all of them equip conjure flame and itll be a mass burning dmg zone. there arent any hexes besides MoR, so they cant overlap them over each other, so its a win win situation if u have the rangers equipping MoR.

  6. #6
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    Mor cost 25 energy....
    it wont REALLY speed up killing, 14damage each second is less the damage of a b/p ranger

  7. #7
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    So um... the main question wasnt answered;

    Does this actually work better ie faster than the regular B/P builds.
    What are the benefits of this build over the regular B/P builds.

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