I was wondering how does 600hp monk and Shield of Absorption work togheter. While testing I saw that it starts by high damage 60+ per hit and slowly negating it to 0 damage per hit until expires.(With Protective Spirit active.) Because there was a need for healing I tested it with Spirit Bond. Spirit Bond provided me with healing for the first few hits when damage was still high.
It seems that Protective Spirit works first and makes you take 10% of you maximum heath per hit, and Spirit Bond heales you 80+ each hit when you take damage, Shield of Absorption comes in and negates damage given to you by -5 per every hit. When Spirit Bond dies off after 10 hits you have only Shield of Absorption on you but you will be taking 0 damage until it ends.
I have 15AL armor with health bonus, Vitae Runes and Major Vigor rune.
Because the key to this build is to have the longest lasting Shield of Absorption as possible I did this.
First I putted a +4 Divine Favor Scalp on and I casted Blessed Aura on me for 37% longer enchancments.(16 Divine Favor, Protection Prayers 12)
Then I switched to +4 Proteciton Prayers Scalp for 7 seconds long Shield of Absorption and keeped it on me.(12 Divine Favor, 16 Protection Prayers)
So now I have 511 hp and in the end +200 hp from Vital Blessing.
So I tried the ye old Smiter + Bonder(Shield Bodner now).
I had basicly the same build except I have put Shield of Absorption in.
2-Shield of Absorption
My smiter had:
5-Shield of Judgment (if Coldfires are aggroed)
I cleared Chamber and Ice Wastes several times with this build and it works perfect.
The only is how much can you aggro and still be effective, because the bigger group you aggro the longer it takes to kill them(melee mobs scatter), but you can aggro 4 groups of smites and live to see the day.
I would say the big advantage of this build is that that is faster than Famine/55hp build or Trapper Builds. Not as fast as the pre - AI change but still its proffitable.