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I was wondering how does 600hp monk and Shield of Absorption work togheter. While testing I saw that it starts by high damage 60+ per hit and slowly negating it to 0 damage per hit until expires.(With Protective Spirit active.) Because there was a need for healing I tested it with Spirit Bond. Spirit Bond provided me with healing for the first few hits when damage was still high.
It seems that Protective Spirit works first and makes you take 10% of you maximum heath per hit, and Spirit Bond heales you 80+ each hit when you take damage, Shield of Absorption comes in and negates damage given to you by -5 per every hit. When Spirit Bond dies off after 10 hits you have only Shield of Absorption on you but you will be taking 0 damage until it ends.
Build
I have 15AL armor with health bonus, Vitae Runes and Major Vigor rune.
Because the key to this build is to have the longest lasting Shield of Absorption as possible I did this.
First I putted a +4 Divine Favor Scalp on and I casted Blessed Aura on me for 37% longer enchancments.(16 Divine Favor, Protection Prayers 12)
Then I switched to +4 Proteciton Prayers Scalp for 7 seconds long Shield of Absorption and keeped it on me.(12 Divine Favor, 16 Protection Prayers)
So now I have 511 hp and in the end +200 hp from Vital Blessing.
So I tried the ye old Smiter + Bonder(Shield Bodner now).
I had basicly the same build except I have put Shield of Absorption in.
I had:
1-Protective Spirit
2-Shield of Absorption
3-Spirit Bond
4-Spell Breaker{E}
5-Blessed Signet
6-Essence Bond
7-Blessed Aura
8-Balthazar's Spirit
My smiter had:
1-Vital Blessing
2-Life Attunment
3-Rettribution
4-Holy Wrath
5-Shield of Judgment (if Coldfires are aggroed)
6-Blessed Signet
8-Rebirth
Conclusion:
I cleared Chamber and Ice Wastes several times with this build and it works perfect.
The only is how much can you aggro and still be effective, because the bigger group you aggro the longer it takes to kill them(melee mobs scatter), but you can aggro 4 groups of smites and live to see the day.
I would say the big advantage of this build is that that is faster than Famine/55hp build or Trapper Builds. Not as fast as the pre - AI change but still its proffitable.
i gotta try this with me mo as most places where are hard to farm due the fix on the AI only thing that actualy works is shiroken farming with my monk witch i think is not profitable enough (besides that i need ALOT of skill points for me monk her skillhunter titles and skill unlocking)
how long does it take on avg to do a standard run?
If this works, again players have beat the system. ANet just never learns: You cannot win against farmers and innovative players =P.
I'm going to try this with my guild tonight, and see if we can't master this. Thanks a lot!
Last edited by Phyrexia; 13-11-2006 at 21:17.
When I tested this build on Minotaurs I tested it in UW, it worked 100%, after a day or 2 of testing i posted it here. So fellow farmers start farming UW before its nerfed.
For the empty slot - Glyph of Lesser Energy
Tried and true, this works. The Glyph is easier to work with SoJ without being mental about maintaining
Last edited by Phyrexia; 14-11-2006 at 05:58.
Nah, it isn't that. If Anet really wanted to nerf monk-farming in the very beginning, they would've chopped the health penalty on superior runes to only -60 HP each.
GW isn't a brainless game; the ability to have dual profs provides more strategic and well-thought builds. Anet just got bored of the 55Monk, then the PS/SB Monk, but now they are enjoying the SoA monk. Just wait what they will have in store for us by next chapter...
If they realy hate farming they would nerf protective spirit :D.
I have to say Im enyoing this build so much, the only thing I did after the relese of Factions was to farm UW and FoW, now this build returned my true love in GW - farming for ecto :D.
I have to say I didnt test this build in FoW, But I think you need to bring SV or AV to drain monks and mesmers.
+ If you want to be the shield bonder I think you need to have Prophecies, Factions(Spirit Bond) and Nightfall(Shield of Absorption). Im not sure about Prophecies because I think other skills are core. As for smiter I belive only Prophecies.
Having done a run with the OP (as smiter) I can confirm it's very effective, certainly far quicker than with a famine ranger up to the smites and maybe slightly quicker against smites, not much in it though. All in all about 30-40%+ faster I reckon and a decent bit safer.
This probably will become the new most popular duo I'd guess.
I was just wonder if you guys have any sollutions for the Coldfires, coz if you aggro them it takes a lot of time killing them.
Try taking mantra of resolve to not be interrupted. Replace blessed signet with it?