GWOnline.Net News
PC Gaming News
Page 2 of 25 FirstFirst 12345612 ... LastLast
Results 11 to 20 of 250
  1. #11
    GWOnline.Net Member Ju Smurph's Avatar
    Posts

    10,962
    Thumbs Up:
    Received: 0

    0 Not allowed!
    Quote Originally Posted by Lord Natural View Post
    Fine the way it is, IMO. New players to HA always used to complain that it was impossible to find a team without rank. Now that's not as much of an issue. If you have rank, or play with a guild or friends, the hero population reduces the amount of map skips. More fame for everyone
    Well said...

  2. #12
    ArenaNet bellissima's Avatar
    Posts

    5,952
    Thumbs Up:
    Received: 2

    0 Not allowed!
    Well here's my thoughts... Previously (when HA was 8v8) there was a limit of 4 NPCs on a team because there were only 4 available. If we translate that to 6v6 and add in that now there are many more NPCs available, we could set a limit that a group must have at least 3 "live" players before they can enter to face the Zaishen.
    ~Bella Sera~
    PAL it up!
    No trees were harmed in the sending of this message but a large number of electrons were terribly inconvenienced.

  3. #13
    GWOnline.Net Member
    Posts

    102
    Thumbs Up:
    Received: 0

    0 Not allowed!
    Remove them. Please, pleeeeeeease remove them completely. That's my opinion, [WTB]'s opinion, and 7 other r10+'s on my friend list's opinions


    Quote Originally Posted by Gaile
    Lately, there have been quite a few posts on the subject of PvP--nothing new, of course--but specifically on the subject of Heroes and HA. Now, most of you are level-headed enough to appreciate how much we obviously care about PvP, and I'm sure that a lot of you wisely have confidence that we're quietly weighing the issues that you present. After all, our objectives, as devs, are the same as your objectives, as players: To have the best, most competitive, and most fun experience possible in Heroes' Ascent.
    Honestly, I didn't think you guys cared, nor were you discussing it. I guess I was wrong. And I do hope the day about discussing bring 8v8 back is very soon.

    (off topic)
    Please set a price floor on sigils. That was my only source of income. 15-20k+ sell price would work. 5k, I don't think so.

  4. #14
    GWOnline.Net Member Ju Smurph's Avatar
    Posts

    10,962
    Thumbs Up:
    Received: 0

    0 Not allowed!
    Remove them. Please, pleeeeeeease remove them completely. That's my opinion, [WTB]'s opinion, and 7 other r10+'s on my friend list's opinions
    Two things about this that irk me.

    1) you are rank 10... why should you care what other people do. obviously you can roll them with your skills.

    2) these signing for friends crap... in another thread someone signed for the spearmen against heroway but i have seen and beaten spear running heroway.

  5. #15
    GWOnline.Net Member
    Posts

    169
    Thumbs Up:
    Received: 0

    0 Not allowed!
    Quote Originally Posted by Lord Natural View Post
    Fine the way it is, IMO. New players to HA always used to complain that it was impossible to find a team without rank. Now that's not as much of an issue. If you have rank, or play with a guild or friends, the hero population reduces the amount of map skips. More fame for everyone
    Agreed. In fact, I'm enjoying HA more now than ever before.

  6. #16
    GWOnline.Net Member
    Posts

    102
    Thumbs Up:
    Received: 0

    0 Not allowed!
    Quote Originally Posted by Ju Smurph View Post
    Two things about this that irk me.

    1) you are rank 10... why should you care what other people do. obviously you can roll them with your skills.

    2) these signing for friends crap... in another thread someone signed for the spearmen against heroway but i have seen and beaten spear running heroway.
    1) Obviously we can roll them. Every single map we play, we roll heroways. UW is us vs heroway. Broken tower is us vs heroway vs heroway. Scarred earth, it's us vs at least one heroway. Courtyard, us vs at least one heroway. Halls, us vs at least one heroway. Demolishing heroway over and over, even in halls, is not our idea of fun, nor an accomplishment.

    2) I can't sign for my own guild? Nor the people we invite to come along with us if we're short one? mmkay...

  7. #17
    GWOnline.Net Member Ju Smurph's Avatar
    Posts

    10,962
    Thumbs Up:
    Received: 0

    0 Not allowed!
    Sign for yourself... as yourself. Putting words in others mouths benefits no one...

    Oh and if you want real accomplishment... play GvG. HA has never been an accomplishment for a long long time now. If your not having fun i can understand that. Thats a fair reason, but what of others fun, they paid as much as you for the game, but they can't play HA...
    Last edited by Ju Smurph; 16-11-2006 at 04:19.

  8. #18
    GWOnline.Net Member Erasculio's Avatar
    Posts

    7,985
    Thumbs Up:
    Received: 0

    0 Not allowed!

    It's the internet

    Quote Originally Posted by Ju Smurph View Post
    Putting words in others mouths benefits no one....
    ...Especially if you don't prove it.

    Erasculio

  9. #19
    GWOnline.Net Member
    Posts

    25
    Thumbs Up:
    Received: 0

    0 Not allowed!
    I vote for keep it how it is right now because it's possible to go there alone or with a friend and try out diferent builds. Its really fun when you beat a full human team, it's easy to set up and quite chalenging to win not using searing flames builds ( Nerf that first first :D ). It's still PVP but with bots who's skills equipement and weapons were chosen by a humans and can be controled by humans. Like in real time strategy games (warcraft, starcraft, ... ) those games are PVP and all troops are controled by humans or not. So 2 me its still pvp because humans can have a lot of control on the AI or not people willl always complain no mather what and every1 cant be 100% happy ;)

    If Heroes in HA really has to be nerfed: I would say 2 or 3 human minimum in a team. This would be the best and most even choice right in the middle on the 2 extremes of HA players (no heros or full heroes). Right in the middle cant be more even and make the HA a better place to every 1 :)

  10. #20
    nooboguy
    Guest

    0 Not allowed!
    I have posted on the forums before on this topic. I play HA both with a guild and more casually with my three children. When I play with the guild we prefer to have all human players, but if we are one short we'll take a hero along. (generally a monk). When I play with my kids, since there's four of us, we prefer to take two heroes rather than pug, as most people do not have the patience to deal with our family antics. So from a personal preference standpoint limiting heroes to either 1 or two (or possibly 1 hero and 1 hench) would be great.

    Overall, I find that Heroes are spoiling the fun in HA. There are just too many teams running hero-heavy or hero-only teams, and it's just not that fun to play against those teams (not from a difficulty standpoint, just from an enjoyment factor. Perhaps it is fun for them, and I would not want to limit someone else's fun. However, if people want to beat up on each other with hero-only team, there is already an arena for that purpose).

    So while I would like to still have the option to have 1 or 2 heroes, I will not complain if they are totally removed from HA.

    Another suggestion I have made before is to allow the max number of heroes, but introduce a fame penalty for every hero in the party (so you could have a hero-only team if you wanted to test a peculiar build, but it would either cost you fame, or not get you any fame until you won a substantial number of matches). Overall however, I suspect that this would probably upset more people than a straight limit.

    Anet, thank you for listening

Posting Permissions

Posting Permissions

Smilies are On
[IMG] code is On
HTML code is Off