Aria of Zeal: Increased casting time to 2 seconds.
Energizing Finale: Increased the Energy cost to 10 and reduced the amount of energy gained per shout or chant to 1.
"Incoming!": Increased Energy cost to 10 and decreased duration to 1..5 seconds.
Stand Your Ground: Increased energy cost to 10.
"Watch Yourself!": Changed armor gain to 5..25, based on the Tactics attribute.
Looks like paragons took it pretty hard, as in all the nerfs were aimed at them but I guess they had it coming, what with the providing unlimited energy for monks and all..
Doesn't look like they overdid it though, which is nice. For example, they changed WY so it doesn't give the 20 armor with 0 in Tactics, but it still provides energy, which was it's main purpose. I pretty much agree with all the changes that they made here, although going from 3 energy to only 1 on Energizing Finale is pretty big