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Verata's Secret Summonings
Elite Spell
Death Magic
20 EN/ 3 CT/ 20 RT
Exploit nearest corpse to animate a level 1..14 Blood Horror. Whenever your Blood Horrors hits a target, you gain 1 energy and steal 1..12 health from foe the Blood Horror attacked.
Verata's Knowledge
Elite Enchantment
Death Magic
10 EN/ 2 CT/ 45 RT
For 15..20 seconds, whenever you animate minions, all minions have +10 health regeneration and +10..20 armor for 10..40 seconds when they are animated.
Verata's Cruelty
Elite Enchantment
Death Magic
10 EN/ 2 CT/ 10 RT
For 3..7 seconds, target ally minion's attacks inflict either Blindness, Daze, Bleeding, Poison, Disease, Deep Wound, or Cripple for 3..7 seconds.
Order of Verata's Greed
Elite Spell
Death Magic
10 EN/ 1 CT/ 5 RT
For 5 seconds, all allied minions gain 25..50% of damage dealt as health. You lose 2% of your maximum health each time an ally minion gains health this way.
Verata's Grand Creation
Elite Spell
Death Magic
15 EN/ 3 CT/ 30 RT
Exploit near by corpse to animate a level 3..21 Soul Golem. Each time the Soul Golem hits a foe, that foe loses 1..3 energy. You can only control one Soul Golem at any time.
-Soul Golem-
Melee minion like the Flesh Golem. Attacks causes foe to lose 1..3 energy.
Last edited by DarkWizard; 14-01-2007 at 04:39.
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those are really nice!
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Spellcaster's Vigor
Elite Enchantment
Energy Storage
5 EN/ 0 CT/ 45 RT
For 10 seconds, the length of aftercast delay is reduced by 25..80%. When Spellcaster's Vigor ends, you suffer from 20 points of Exhaustion.
Glyph of Everlasting Flames
Elite Glyph
Fire Magic
5 EN/ 1 CT/ 20 RT
For 15 seconds, your next 2 elemental spells with fixed durations is extended by 1..2 seconds.
Plasma Sphere
Elite Spell
Air Magic
15 EN/ 2 CT/ 35 RT
For 20 seconds, a Plasma Sphere is summoned at target foe's location and will strike up to 3..9 nearby foes for 5..41 air damage 1 second apart. This spell causes exhaustion.
Flame Shield
Elite Spell
Fire Magic
15 EN/ 1 CT/ 25 RT
For 10 seconds, target ally is enchanted with Flame Shield. All adjacent foes to target ally takes 20..48 each second.
Damage Amplify
Elite Hex
Curse
10 EN/ 2 CT/ 30 RT
For 10..34 seconds, target foe has -20 armor against all sources of damage. Foes adjacent to target foe has -15 armor against physical damage.
Fatigue
Elite Hex
Illusion Magic
10 EN/ 3/4 CT/ 25 RT
For 10 seconds, the length of aftercast delay of target foe is increased by 25..60%.
Last edited by DarkWizard; 15-01-2007 at 05:04.
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Remorse for the Departured
Elite Hex
Curse
5 EN/ 2 CT/ 25 RT
For each dead creature in range, target foe suffers 10 seconds of -1..3 energy degen, and move and attack 15..25% slower.
Mourning
Elite Spell
Death Magic
5 EN/ 1 CT/ 25 RT
Exploit all corpses within range. Any foes within nearby range of exploited corpse lose all adrenaline and 5..15 energy.
Last edited by DarkWizard; 16-01-2007 at 05:21.
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...what?
Indifference (attrib: Domination Magic)
10/2/30
Elite Hex. For the next 8..24 seconds, all of target foe's AoE spells (of every type) can also damage caster's allies.
Phalanx's Charge (attrib: Tactics)
10/0/30
Elite Stance. For 3...14 seconds, if you have a sword and shield equipped, you move 33% faster and gain +40 armor until you sucessfully strike a foe. This foe begins bleeding for 4..24 seconds and becomes crippled for 1..12 seconds.
Devastating Reverb (attrib: Command)
5/0/30
Elite Echo. For 2..6 seconds, whenever a Shout or Chant ends on an ally, all adjacent foes are knocked down.
Tinnitus (attrib: Command)
10/0/60
Elite Shout. For 6..30 seconds, whenever a foe within earshot uses a Shout, Chant, or Echo, all affected foes take 4...30 damage and begin bleeding for 2..10 seconds. That Shout, Chant, or Echo is then disabled until Tinnitus ends.
Brutal Onslaught (attrib: Strength)
15/0/60
Elite Stance. Your next 1..5 attack skills cause knockdown. If target foe is already knocked down, your attack skills deal +1..15 damage. This stance ends if you are knocked down.
Unsteady Melody (attrib: Command)
10/0/30
Elite Chant. For 4..24 seconds, all stances used by foes within earshot end 50% faster. When a stance ends in this way, that foe is knocked down.
Agony of Defeat (attrib: Curses)
15/3/60
iElite Hex. For 2..8 seconds, If target foe dies while hexed with Agony of Defeat, he leaves an exploited corpse and cannot be the target of ressurection spells or signets for 4..15 seconds.
Claim of the Master (attrib: Death Magic)
15/2/30
Elite Enchantment Spell. For 4..16 seconds, if target ally dies while enchanted with Claim of the Master, all adjacent foes take 26..85 cold damage and become weakened and crippled for 2..10 seconds. Target ally's corpse is exploited and replaced with two level 0..10 Bone Minions.
Energetic Renewal (attrib: Energy Storage)
5/.25/30
Elite Enchantment Spell. For 10 seconds, you experience +1 energy regeneration for every recharging spell on your skillbar.
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Energetic Vigor (attrib: Energy Storage)
10/1/30
Elite Enchantment Spell. For 20 seconds, you experience +1..6 energy regeneration, but your spells cost an additional 100..50% energy to cast.
Kaleidoscope (Energy Storage)
5e / ¾c / 3r
Elite Spell. Target foe is struck for 15-65 damage. The damage dealt is either Cold, Earth, Lightning or Fire damage.
Fiery Breath (Fire Magic)
10e / 2c / 20r
Elite Hex Spell. For 2-10 seconds, every time target foe uses a Shout or Chant, all foes affected by that Shout or Chant are set on fire for 1-4 seconds.
Ghostly Grasp (Communing)
10e / 2c / 45r
Elite Enchantment Spell. For 5-15 seconds, the next item spell you drop activates its effect twice and you loose 15-7 energy.
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Piercing Shot
Elite Bow Attack
Marksmanship
10 Energy/0 Activation/ 6 Recharge Time
If Piercing Shot hits, you deal +10...25 damage and target foe suffers deep wound, lowering that foe's maximum Health by 20% for 5...17 seconds. This attack has 20% armor penetration.
Delayed Justice - Smiting Prayers
10e 1s 20r
Elite enchantment spell
For 10 seconds, this enchantment does nothing. While Delayed Justice ends, all foes in the area are knocked down for 5 seconds and set on fire for 1...7 seconds. Delayed Justice fails to trigger if it ends prematurely.
Blood Spray - Blood Magic
15e 1s 15r
Elite hex spell
Steal up to 5...63 health from target foe. And if target foe is bleeding, target foe is hexed with Blood Spray for 5 seconds and loses 5...33 health each second, allies near that foe gain 5...33 health each second.
Dark Raid - Deadly Art
5e 15r
Elite stance
For 2...6 seconds, if your target is not attacking you, your attacks deals +5...+16 damage and can not be blocked or evaded.
Final Assassination - Dagger mastery
10e 30r
Elite Dual atack
Must follow an offhand attack. Final Assassination deals +20...+74 damage. If Final Assassination finishes your prey successfully, it recharges instantly.