E= Energy cost
C= Casting time
R= Recharge time
All the numbers are with 16 attribute points.
Animate Bone Dragon
Death Magic. Spell. E=25 C=3s R=30s Exploit nearest corpse to animate a level 3...26 Bone Dragon. The Bone Dragon deals ranged damage. You can have only one Bone Dragon at the time.
Death Magic. Spell. E=15 C=1/4s R=45s Destroy all undead servants bound to you. All your allies are healed for 150...240 health. All your Death Magic skills are recharged.
Channeling Magic. Spell. E=25 C=5s R=60 Create a level 1...7 spirit. This spirit deals Cold Damage and foes struck by Grenth's Spirit are poisened for 1...4 seconds. This spirit lasts 30...126 seconds.
Fingers of Blood
Blood Magic. Spell. E=10 C=2 R=30s You steal 4....40 health from touched foe. For every hex on that foe you steal an additional 2...10 health.
Blood Magic. Enchantment. For 5...21 seconds your sacrifices are halved. When this enchanment ends, you gain 1...2 energy for every time you sacrificed health.
Blood of the Cursed
Curses. Enchantment. E=20 C=3 R=45 For 6...26 seconds every time you cast an hex spell on target foe, that foe loses 5...12 health. If this enchantments ends, all your curses skills are recharged.
Death Magic. Spell. E=25 C=5 R=60 Exploit all near corpses to animate for every corpse a level 1...15 minion. These minions deal cold damage, and if they struck a foe with health lower than 50%, that foe loses one enchantment. These minions die after 10...45 seconds.