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  1. #31
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    E= Energy cost
    C= Casting time
    R= Recharge time

    All the numbers are with 16 attribute points.

    Animate Bone Dragon
    Death Magic. Spell. E=25 C=3s R=30s Exploit nearest corpse to animate a level 3...26 Bone Dragon. The Bone Dragon deals ranged damage. You can have only one Bone Dragon at the time.

    Undead Meat
    Death Magic. Spell. E=15 C=1/4s R=45s Destroy all undead servants bound to you. All your allies are healed for 150...240 health. All your Death Magic skills are recharged.

    Grenth's Spirit
    Channeling Magic. Spell. E=25 C=5s R=60 Create a level 1...7 spirit. This spirit deals Cold Damage and foes struck by Grenth's Spirit are poisened for 1...4 seconds. This spirit lasts 30...126 seconds.

    Fingers of Blood
    Blood Magic. Spell. E=10 C=2 R=30s You steal 4....40 health from touched foe. For every hex on that foe you steal an additional 2...10 health.

    Necromancer's Sacrifice
    Blood Magic. Enchantment. For 5...21 seconds your sacrifices are halved. When this enchanment ends, you gain 1...2 energy for every time you sacrificed health.

    Blood of the Cursed
    Curses. Enchantment. E=20 C=3 R=45 For 6...26 seconds every time you cast an hex spell on target foe, that foe loses 5...12 health. If this enchantments ends, all your curses skills are recharged.

    Grenth's Minions
    Death Magic. Spell. E=25 C=5 R=60 Exploit all near corpses to animate for every corpse a level 1...15 minion. These minions deal cold damage, and if they struck a foe with health lower than 50%, that foe loses one enchantment. These minions die after 10...45 seconds.
    Last edited by chirthain; 14-12-2006 at 18:33.

  2. #32
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    Shadow slide (shadow arts)

    5e 1/4 5 recharge

    Shadow step to target foe. This counts as a lead attack.

  3. #33
    GWOnline.Net Member jvxmtg's Avatar
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    Quote Originally Posted by MStarfire View Post
    First of all, the solution to what problem?

    Even if you nerfed the glyph, this skill would turn pretty much all PvP into "which team of 4-12 eles can get the spell off first?" And elite skills being game breakers would turn PvE into "blah blah blah spam my elite blah blah blah oh look another mob ELITE ELITE ELITE" and PvP into "ok guys, just remember, spam your elites and don't worry about any other strategy". It'd basically be a game of chance: did your team bring the elite that will counter their elite? To this end, I propose a new form of PvP: Elite Battles. Your skillbar is reduced to one slot, you get no weapons, no focii, and no armor. Just try to spam your elite as much as you can.
    You can't spam that elite mind you. And you will need a focii to pull it off.

    Quote Originally Posted by jvxmtg View Post
    Falling Star
    Cost: 80 energy
    CT: 8 seconds
    RC: 60 seconds
    Elite Spell. Target foe and all foes within earshot of your target are struck for 91..250 fire damage, knocked down, and set on fire for 3...5 seconds. This spell causes double Exhaustion.
    ~jvxmtg

    ~ I officially quit Guild Wars and will not buy any Anet product in the future starting today, June 19, 2007. I've given all my items and cash to Erasculio and I'm sure he'll be rich with some of them. :wink: ~

  4. #34
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    Quote Originally Posted by jvxmtg View Post
    You can't spam that elite mind you. And you will need a focii to pull it off.
    Then we'll modify Elite Battles. As soon as your foes enter aggro range. A ten-second timer starts, and it all comes down to who can get their elite off fastest.

    It's STILL an unbalanced skill, EVEN for an elite!

  5. #35
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    Quote Originally Posted by jvxmtg View Post
    You can't spam that elite mind you. And you will need a focii to pull it off.
    An overpowered downside cannot counter an overpowered effect.
    And even Elites are not supposed to be that strong. They are just stronger and/or more convenient versions of normal skills. None of them are "Kaboom, nothing left after 1 single skill" type of skills. Play Diablo 2 or WoW if you like that game style.

    If you still want your idea to be a real suggestion, you should really tone it down.

    (example)
    Falling Star
    15 energy
    2 casting
    10 recharge
    Elite Spell. Target and adjacent foes are struck for 15-120 fire damage and set on fire for 3-5 seconds.

  6. #36
    GWOnline.Net Member jvxmtg's Avatar
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    Quote Originally Posted by MStarfire View Post
    Then we'll modify Elite Battles. As soon as your foes enter aggro range. A ten-second timer starts, and it all comes down to who can get their elite off fastest.

    It's STILL an unbalanced skill, EVEN for an elite!
    I highly doubt that since the risk of using it is high. It will also add more strategy since everyone will be cautious on rushing in and the skills like Protective Spirit and Shelter would increase in value, even Mantra of Flame.

    This elite skill is no different than that of Siege attack from Siege Turtles or Catapults. I don't see them breaking the game.
    ~jvxmtg

    ~ I officially quit Guild Wars and will not buy any Anet product in the future starting today, June 19, 2007. I've given all my items and cash to Erasculio and I'm sure he'll be rich with some of them. :wink: ~

  7. #37
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    Quote Originally Posted by jvxmtg View Post
    This elite skill is no different than that of Siege attack from Siege Turtles or Catapults. I don't see them breaking the game.
    With the tiny difference that there are no Siege Turtles or Catapults everywhere you go, meaning that you cannot use them against any regular mob of monsters. This skill could ruin PvE, since if you can carry it, monsters can too.

    Again, Guild Wars is not about "1 click and everything goes in smoke". The numbers are balanced so no attack or skill can totally whipe out an entire team of enemies in 2 coordinated spells. It has not been made in 3 chapters of GW, and we can suppose that it will (hopefully) not happen either.

  8. #38
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    E= Energy cost
    C= Casting time
    R= Recharge time
    A= Adrenaline

    Animate Bone Ghoul
    Death Magic. E=25 C=3 R=60 Exploit nearest corpse to summon a level 3...26 Bone Ghoul. Foes struck by attacks of this Ghoul are poisened for 1...3 seconds and suffer from weakness for 1...3 seconds. The Bone Ghoul lives until this skill is recharged.

    Flaming Blade
    Swordmanship. A=8 If this attacks hits, you strike for 10....22 Fire Damage. If this foe is under the effect of an enchantment, you strike for 10...22 extra damage.

    Gletsjer
    Water Magic. E=25 C=5 R=45 Create a Gletsjer at target's foe location. For 2...15 seconds foes near this location are struck for 10..43 Cold Damage.

    Energy Storm
    Inspiration Magic. E=15 C=2 R=45 2...6 Foes in the area lose 3...9 energy. You gain 30...50% of the lost amount of energy.

    Vampirism
    Blood Magic. E=0 C=0 R=This skill is only recharged when you get a morale boost. If you are dead, you are ressurected with 10...50% health and no energy. For 10...30 seconds, you are unable to use any skill and you are unable to receive any healing. Your attacks steal 10...40 health. After 30 seconds, you die.

  9. #39
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    Little cat strike



    5e 1/4r 15Re

    Lead attack. Shadow Step to target foe and strike for +15...+35 damage. If target foe suffers from Bleeding, this skill misses. (Attrib: Critical Strikes)







    I like cats....

  10. #40
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    Screaming Pain
    Curses
    Elite Hex
    10 EN 1 CT 45 RT
    For 5..10 seconds, the next time target foe uses a Shout or Chant, all targets within earshot is interrupted.

    Ear Rot
    Curses
    Elite Hex
    10 EN 1 CT 20 RT
    For 20 seconds, target foe cannot recieve the effects of any Shout or Chant. Each time target foe is within earshot of a Shout or Chant, he is knocked down, and you lose 5..3 energy.

    Ominous Voice
    Curses
    Elite Hex
    10 EN 1 CT 30 RT
    For 10..13 seconds, the next time target foes uses a Shout or Chant, all targets within earshot loses all adrenaline.

    Ether Noise
    Illusion Magic
    Elite Hex
    10 EN 1 CT 30 RT
    For 10 seconds, the range of target foe's Shouts or Chants is reduced by 20..50%.

    Hyperactive Voice
    Illusion Magic
    Elite Hex
    5 EN 1 CT 25 RT
    For 10 seconds, the range of target foe's Shouts and Chants is doubled, but energy used is increased by 25..50%.

    Heretic's Rambling
    Domination Magic
    Elite Hex
    15 EN 1 CT 40 RT
    For 10 seconds, the next time target foe uses a Shout or Chant, all targets within earshot has all their Chant or Shout effects removed.

    Thundercrash
    Air Magic
    Elite Spell
    15 EN 2 CT 10 RT
    Target foe is struck for 10..82 lightning damage. All foes adjacent to target foe is knocked down. This spell causes exhaustion.

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