Obsidian Glyph - 5-2-30
Glyph. For 15 seconds, if your next spell strikes an enchanted foe, it deals armor ignoring damage.
It would be strong in PvE, when monsters aren't quite smart enough to seek out & disable this key skill. In PvP, the clunky 2 second cast would mitigate it's strength (Though it would still be strong, admittedly).Glyph of Attunement - 5-1-10
Glyph. For your next 4 elemental spells, if you are not enchanted, you gain 1 energy plus 30% of that spell's cost after each successful cast.
Reducing Elementalist reliance on clunky enchants.Glyph of Greater Attunement - 5-1-5
Elite Glyph. For your next 5 elemental spells, if you are not enchanted, you gain 100% of that spell's cost in energy after each successful cast.
See last comment.Glyph of Stars - 5-1-10
Elite Glyph. For 1...30 seconds, your next 4 elemental spells use your highest elementalist attribute.
Rationale? Anet wanted to make it easier to go with two elements.