ok, here come my elites:
Warrior: Gate of madness (elite stance) tactics linked
while this stance is active each sucessfull hit inflicts a condition on the target in this order: cripple->blind->dazed->weakness->bleed->deep wound.
Example: if the target already have dazed, next hit will inflict weakness, if dazed is removed next hit will inflict dazed.
cost, duration and recharge same of gladiator defense.
assasins: seven steps snake (off hand attack) critical hits.
must follow and offhand attack, (much like repeating strike) begining with dmg 10, the damage done to a single target is doubled with every hit, 7 hits max, so 10-20-40-80-160-320-640 dmg, even if the target if being healed the last blow is a sure killing blow cause not many ppl have more than 600 health of course this dmg ignores armor.
Counters, u lose all enchts and stances at the beggining to avoid fast hitting, if any of ur atacks fails, u must start the combo from the beggining you are knocked down and lose half the damage from the hit, example u are about to do the 7th hit to a player, suddenly some1 blinds you, you fail, are knocked down and lose 320 health.
cost 5 nrg per hit.