If that all turns out to be true, that's me sold on it right away already. 'Original' GW (i.e. chapter 1) never got a proper, proper ending, and a lot of stuff was glossed over, and neither Factions nor Nightfall made even the slightest attempt to fix this, which has been a shame since chapter 1 is still, in my view, by far the superior of the three chapters in terms of general plot and design; I've been wanting a proper ending to it since pretty much two weeks after it was first launched, but as time has gone by and the prospect of such a thing has looked bleak, I'd given up on the idea. This gives me new hope though.Eye of the North brings a conclusion what happened in Tyria after Guild Wars: Prophecies ended, and as such - is 100% oriented towards games with characters of maximum level. We know GW gamers want the numbers, so here they are: 18 new multi-level dungeons, 40 new armour sets, 10 new Heroes and massive 150 new skills, out of which 50 belong only to PvE (Player versus Enviroment).
And 40 new armour sets, exclusive PvE-only skills (i.e. no more god-forsaken PvP-biased balancing, at least for a third of skills)? I'm sold.
Anet; even if this report isn't true and your current plans for Ch4 are entirely different; scrap whatever you're working on now, and make this.
Again, I'm sold already. If it isn't actually true, ANet, make it so.This game will be set several hundred years after GW: Prophecies and Eye of the North, but the main drool factor will be zone-wide events (read, open war in DaoC and Alterac Valley style), combined with refined control system, oriented for action and ease of use. Playable races include Humans, Charr, Norns, Asurians and Sylvarians. Level cap is set, but it is not known at the time, while characters will now progress through the game in a more sensitive way.