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I like to think Hex Eater Vortex as a Shatter Enchant and Hex added together with only 10 energy. Seriously a hex removal, AOE enchant removal + AOE 120 or so damage does seem pretty neat ^_^
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Yeah I had a play with it, hexes are very common in RA, and so are enchantments, certainly annoyed a lot of people with my AoE armour ignoring damage and hex removal and enchantment removal every 10 seconds. :D And it of course helps your team with some nice utility. Monks will be pleased when the Shadow Prisons and Backfires are always removed from them speedily. :)
The only problem is like people said, sometimes you get a good monk on your team who beats you to the hex removal.
Last edited by Lytel; 09-03-2007 at 10:29.
Hex Eater Vortex is the elite I run in general PvE, since I'm usually with H+H, and popping one off a Koss (or Mhenlo) in the middle of a mob is usually very, very juicy. I just don't see the need to run MoR or any of the other crappy Dom elites in PvE where damage rules, and esurge/burn recharge at the same rate as a non-HSR Hex Eater Vortex anyway.
If you're paying attention to the party window, you should always beat your monk to the hexes. Fast Casting rocks.
Please don't tell everyone about this skill. If too many people use this its going to get nerfed... you KNOW what happened to the other Mesmer skills dont you :S.
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We faced HEV in GvG last night, and all i can say is that it was freaking annoying hehe. We didn't have many hexes in the build but getting that thing hitting a bunch of us every 10s was definintely painful.
Seems like there's at least one good NF elite hehe.
Hex Eater Vortex was horrible when NF came out, the cost was reduced from 15E to 10E, I believe it is reasonably balanced now.
I like Hex eater vortex quite a bit, since the energy surge nerf, it has found its way into my skill bar surprisingly often, fulfilling 3 functions in a single skill(damage, hex removal, enchantment removal).
The problem is, you don't always get a constant source of hexing in a match, and as such, it is pretty conditional.
The bars in the first page are nice, I'd probably use guilt and shame instead of power leak, backfire or ward against melee though....
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well, ive been running a hex eater build in hb and i'm doing very well. I pretty much destroy all teams with monks, though i struggle when there is more than two rit healer-spammers with the other guy. i say this to show that hb isn't lost to mesmers who actually play mesmers. as a hint, heroes dont hesitate casting through backfire![]()
Added it for fun on my Mesmer in GvG and it was simply incredible. I think that this elite will see a lot of play.
Most teams have at least a few hexes (Shadow Prison anyone?) and HEV seriously hurts if some1 gets hexed. We were calling spikes at times against a team with significant hexing and HEV became my primary spike skill, as i'd just HEV something off the warrior on spikes to act as a buffed Shatter Enchant, then press T and throw WD.
I really really like HEV now, finally have ONE decent Mesmer NF elite. Also note that it's about the only Mesmer NF elite that got buffed since NF release cause it was bad at first at 15E (didn't allow for its current spammability which is what's so nice about it). If only they bothered to buff the other Mes NF elites to 'viable' status now, a lot would be pretty easy fixes... though ofc you also have skills like Extend Conditions which will never ever see any use unless it gets a MAJOR rework because the idea itself (extends the duration of conditions that very very rarely reaches their full duration in the first place) is stupid. Extend Conditions could be a signet with .25s cast and 1s recharge and i still wouldn't see a reason to fit it on my bar.