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30-08-2009, 22:48 #501
31-08-2009, 02:54 #502
That's why we will have map traveling. But I still love transportation methods too. I am not including things like flight points or zeppelin rides. Im talking about things like the subway from Stormwind to Ironforge or the boats from the Draeni/Night Elf islands that take a minute or 2 of your time. Make these few and far between of course, but make it a refreshing change of pace kind of thing.
31-08-2009, 11:54 #503
31-08-2009, 12:41 #504
The traveling could be part of the gameplay and events could happen on it. This would make it worthwhile for people to ride it. Im sure it can be implemented in useful ways.
31-08-2009, 13:15 #505
The "hardcore" solution, would be travelling that required actual gaming - i.e. if you need get somewhere, you run there (or use Asura gates, or whatever). This would be immersive for sure, but unless there were Asura gates in /every/ outpost, it would prevent people from partying up efficiently (half guild gaming night would go to waste just gathering people for a party).
The most casual-friendly alternative is what we have now; instant map travel. You can assemble a party within minutes, as long as all characters have been to that place before.
Last edited by Sunbane; 31-08-2009 at 13:23.
31-08-2009, 15:31 #506
Forced automated travel = bad. Optional can be pretty great, though. I never missed an opportunity to take a mountain lift ride in Midwinter, for instance. Granted, I can't think of any more recent examples...
Personally, I wouldn't mind some "encouragement" to travel without the map. Maybe limit map travel to places with Asura gates (which should be major city outposts and PvP arenas). Then have some scroll system that allows travel to any other visited location, but at a cost.
31-08-2009, 15:41 #507
GWOnline Site Pal Achievements:
- The Order of Dii [Dii]
Keep the map travel for those who just want to get to the action quick.
I've tried both ways. Taking a boat with friends can be a fun, immersive experience. Taking a bird by yourself gets old fast, especially with trips that take upwards of 1 minute. And the problem is larger when taking long multi-stage trips. I'd also add a "skip" button like a cinematic skip.
31-08-2009, 18:19 #508
I don't want to take a trip, I just want an explanation for instant map-travel. Morrowind is a good example. You take the silt strider, a large bug that can travel quickly across terrain and is too big to be hurt by anything smaller than a sandstorm. You don't see yourself traveling on this large insect, you simply walk up to the silt strider master, choose the city you want to go to (for a fee), and you're there.
The boat that takes you cross-campaign is a great example (except I don't think that popping up your map in the middle of the Desolation, putting your finger on the boat and clicking your heels three times is acceptable).
31-08-2009, 18:48 #509
- GuildWars Online [GWO] ||| The Order of Dii [Dii] |||
I already said it.
Given how there are Asura's Gates, give each player a portable teleport stone that links to these Gates.
What better and simpler explanation can you want?
31-08-2009, 19:09 #510
With your warp stones, why not just be able to warp anywhere at any given time? Why not choose x and y coordinates down to the fourth decimal? Let's give them to the dragons, too.