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higher lvl cap is already there![]()
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There's no shame in asking questions. Ask away at the Newcomer and Questions Forum for GW2. GW1 archive here.
Here comes your warrior, he's letting you know... that you can discuss the profession here.
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Currently reading: A Storm of Swords: Blood and Gold - George R R Martin
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- Allow a way to get to Orr (Taking advantage of the Swimming).
- Keep Areas like The Underworld instanced.
- Add new options for Guilds eg Ranks,Equipment with Guild Symbol on....
- Allow story branchs.
- Give a bigger Ignore List.
Think thats all i want to see.
And picking up other players loot? i dont think thats Anets style....and i'm not exactly sure why you would want this in the game...
More action-packed animations in combat, something like this(Sry for the low quality but it isnt worth spending +20min on a single post):
Of course it doesnt have to be assasins only just any melee based proffesion.
- I would like to see animations similar to my gif.
- Kinda borring to watch a W/A/D running toward target and then just begin hitting target with 1-2 animations, I would love to look at different animations everytime i go to combat.
Could be anything push, stab, kick, hit with the sword from both up/down instead of just slashing the sword left and right.
Last edited by kondichael; 08-04-2007 at 21:00.
Backflipping! If you jump towards a wall or tree etc. and you jump again when you hit it, you will get yourself from the wall and backflip! For what use you ask? Absolutly non! But it would be cool.
What I would like to see:
-When creating the assassin please study the Stalkers of City of Villains. I loved the methods of that archtype, so fun. Note though to those picking watchers out there, I don't mean copy... but merely a rough idea on how to create an assassin.
-Instance zones should exist within dungeons, homes, or certain areas to prevent camping.
-I want to see much of the old world.
-More immersive combat
-Perhaps action buttons? (IE - by double tapping a direction key you perform one out of many forms of maneuvers such as tumbles, barrel rolls, dives, etc.)
I sup[pose just look at CoH/CoV and study those methods and then form some of your own through those examples. :3
if you're talking about moves then(and i'm not saing this as fanboy) look to some anime's, they have some sweet moves that can be used in GW easely.
-Give me ability to unlock armor, so I wont have 5 set of armor sitting in inventory. Maybe put a drop down list so I can choose which armor I want or an armor storage guy like the hat festival guy.
-Would like for GW2 not be a supply and demand market for crafting material.
So wood would not be 100g cause someone hogs all the wood and sells it back for it to only be 10g a day later.
In a way, it's a shame that somebody does request a bigger Ignore List but that nobody has requested a bigger Friends List.Originally Posted by Sun Stargazer
So here's my wishlist:
-A bigger Friends and Ignore List ^.^
-Interactive environments -- and no, the Maguuma Jungle does not count.
-Good balance, at least equal to GW1
-The Tengu as playable race :-)