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  1. #541
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    Quote Originally Posted by RTown View Post
    Right, because wanting to be immersed in a fantasy game is much less productive than getting to the next level faster, or grinding for drops, or playing PVP.

    If you want to talk productivity, go work somewhere. When I'm not working on programming, I want to relax and take in fantasy game sights. Like trees with blue leaves.
    Nobody is forcing you to use maptravel. If you feel more immersed by walking the whole way, just go ahead.

  2. #542
    GWOnline.Net Member knightmawk's Avatar
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    Quote Originally Posted by Olvi View Post


    From your original answer it seemed as though you prefer a lot more from WoW so I guess my mistake then.



    Shapeshifting in those terms (as in hybrid forms) will most likely be in but as for the whole class idea...how would you dual class it?
    I may have come off like that, but like I said before, WoW is more fun in short bursts and there is just so much more to do while Guild Wars was a much better game, and like I said one of few I have ever played for more then 8 hours straight at one time and just had so much more game to play

    What do you mean how would you duel class it? like, as a secondary profession? I suppose that could involve a quest to gain the powers, short, simple, or just have significantly limited capabilaties as opposed to the original.

  3. #543
    GWOnline.Net Member Olvi's Avatar
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    Quote Originally Posted by knightmawk View Post
    I may have come off like that, but like I said before, WoW is more fun in short bursts and there is just so much more to do while Guild Wars was a much better game, and like I said one of few I have ever played for more then 8 hours straight at one time and just had so much more game to play
    Yeah that is true. I quit WoW again because I noticed that it was completely destroying my eating habits, my excersice habits and not to mention my relationship. Having too much to do is bad but yes, I agree that Guild Wars needs some flesh around its bones. But not too much fat

    What do you mean how would you duel class it?
    Guild Wars has a primary/secondary class system, no?

    The thing with people suggesting new classes often comes to the fact that they think of other games and want something that the other game already has. I think "WoW type feral druid" is what people have suggested the most. Problem is that Guild Wars is based around builds. It's also based on a sort of dual-class system where the secondary class adds to the primary class. Primari class has its primary attribute which pretty much solves the way the build/class-combo will operate.

    What would be the primary attribute for a shapeshifter class? Most likely an attribute that makes the forms more strong, kind of like Mysticism for the Dervish. But this would mean:

    - No shapeshifting for any other class (which makes sense)
    - How would you balance a shape shifter? (Dervish Avatar nerfs anyone?)
    - How would the primary attribute benefit anything else?
    - What other abilities would the shape shifter class have that would be a benefit, when choosing it as the secondary class?

    I personally can't come up with ideas on this. Dervish avatars were interesting and pretty useful in PvE and farming but PvP? Sure you saw the occasional Balthazar or Lyssa or even the annoying Dwayna dervishes around but how about now with the new 120sec disable and the lack of Eternal Aura (PvE only)?

    Then there were the animal aspects for EoTN. Apparently the rank skills have changed since EoTN's release so I'm not going to touch that since I got to the game later but let's look at the mission-aspects:

    - Can be maintained endlessly and ursan especially is way OP
    - Switches the skillbar, making the character have 2 different skillbars -> OP
    - All of the aspects are melee, what use would they have to a ranger or a caster?

    Edit: Lol why were my shape shifters censored

  4. #544
    GWOnline.Net Member RTown's Avatar
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    Quote Originally Posted by DutchSmurf View Post
    Nobody is forcing you to use maptravel. If you feel more immersed by walking the whole way, just go ahead.
    I do walk all the way. But why can't I have a system of fast-travel that is lore-friendly?

    Yeah, I'm going to be on that topic for a while...

  5. #545
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    Nemeon Lion's Avatar
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    Quote Originally Posted by RTown View Post
    I do walk all the way. But why can't I have a system of fast-travel that is lore-friendly?

    Yeah, I'm going to be on that topic for a while...

    Because Anet has better things to do with their time and money then creating the most complex lore-friendly fast-travel system. Like, making an enjoyable gameplay, for example.

    If you're not happy with the whole "Asuran Gates" then that's just asking a bit too much "for the sake of immersion".

  6. #546
    GWOnline.Net Member RTown's Avatar
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    Quote Originally Posted by Nemeon Lion View Post
    Because Anet has better things to do with their time and money then creating the most complex lore-friendly fast-travel system. Like, making an enjoyable gameplay, for example.

    If you're not happy with the whole "Asuran Gates" then that's just asking a bit too much "for the sake of immersion".
    I've already defended my case on the situation. There's no need for seeing your character travel the distance - the functionality should be the exact same as map traveling. The only difference would be the interaction with an NPC beforehand. I really don't see why a few lines of dialogue and an extra function to handle map-travel input is sooooo hard to do. I could probably do it myself if ANet hired me.

    As for shapeshifting classes, isn't Norn good enough in the first place? I don't understand why there needs to be a specific class for it. Understandably if Norn can shapeshift and it means something to the gameplay mechanics, then there will be racial abilities for all the races to balance that, but I trust ArenaNet to handle that.

    Well, maybe not, but I'm willing to accept Norn shapeshifting with other racial abilities in exchange for less balance or stability.

  7. #547
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    Nemeon Lion's Avatar
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    Quote Originally Posted by RTown View Post
    I've already defended my case on the situation. There's no need for seeing your character travel the distance - the functionality should be the exact same as map traveling. The only difference would be the interaction with an NPC beforehand. I really don't see why a few lines of dialogue and an extra function to handle map-travel input is sooooo hard to do. I could probably do it myself if ANet hired me.

    Then what's the difference between going into an Asuran Gate to fast-travel or going into an NPC to fast-travel? The dialogue? Does that really make you feel better?

    True, I don't know if we will have to go up to Asuran Gates or NPCs or whatever to fast-travel, but still...

  8. #548
    GWOnline.Net Member RTown's Avatar
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    Yes, it really does make me feel better. And hey, Asuran Gates are great! It's immersive. I hope they have other ways of map-traveling quickly as well. Like boats and stuff I've mentioned before. But in no way do I want it to become a problem for players who don't care about immersion of that level.

    However, you bring up a good question: with the new persistent worlds of Guild Wars 2, would we even be able to just open up our map from anywhere and travel to any Asuran Gate/Place of Interest we want like in Guild Wars? It's very possible, but do we want that? Imagine map-traveling just before an event to avoid it. I'm contemplative on that subject.

  9. #549
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    Nemeon Lion's Avatar
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    Quote Originally Posted by RTown View Post
    However, you bring up a good question: with the new persistent worlds of Guild Wars 2, would we even be able to just open up our map from anywhere and travel to any Asuran Gate/Place of Interest we want like in Guild Wars? It's very possible, but do we want that? Imagine map-traveling just before an event to avoid it. I'm contemplative on that subject.

    I think this is one of those issues where we need to wait before commenting. One thing is for sure, someone shouldn't be able to leave in the middle of something important, or at least they should be punished by doing it.

  10. #550
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    Quote Originally Posted by RTown View Post
    I really don't see why a few lines of dialogue and an extra function to handle map-travel input is sooooo hard to do. I could probably do it myself if ANet hired me.
    Because those 'few lines of dialogue' alone takes hours of programming, locating, testing, etc, etc. Even more if NPCs will actually speak this time. It might sound easy, but it sure isn't. Linsey commented on that a couple of times. It takes days to do something simple like changing the duration of skill X from 10 to 8 seconds as example. I rather see them use their time for something more useful.

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