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  1. #691
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    Quote Originally Posted by DELTAg View Post
    I've been playing on LOTRO for quite a while now and I've played on instruments ALOT. I've been playing with 7 other real life friends as a "band" and it's really fun. People in-game enjoy other player's performances too and usually there's groups of people dancing and clapping around the performers. I really think Anet should look into this :O
    This would be awesome. If they do do it, I would love to have like three basic rhythms for drums, accompaniments by Viol, and melodies for a recorder/flute. Something like that (instruments can change) that players can alternate between; maybe having them all marked at slow, medium, and quick tempos. Would be fun (IMO).

  2. #692
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    Guild Wars 2 review

    Finally. The closed beta of Guild Wars 2 kicked off yesterday, open to a limited number of hand-selected testers. Yet a larger pool of players who have kept an eye on it since this yearís G-Star can expect to get hands on it soon: open beta for public normally follows in a close step and it is predicted to come in the coming February. Now before firsthand info by actual playing, letís warm up with a preview and prepare ourselves for its official launch.

  3. #693
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    They should have different colors for the names of NPCs and players. Right now both are green, making it very hard to tell them apart.

    How about: Green names for NPCs. Yellow names for players.

  4. #694
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    There's the yellow names for semi-targetable creatures.... blue?

  5. #695
    Well Blue is party

    Orange is Guild

    We could do maybe Violet or Indigo, but both of those are pretty hard to read.

    Trying to use ROY G BIV and we pretty much used up the first 5 main colors.

  6. #696
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    I thought player colour green was more 'teal' than the npc green.

  7. #697
    I remember back when I thought that GW2 would be a good game.

  8. #698
    Half a year has passed since my last post here and GW2 went from bad to even worse. That was unexpected.
    Not that it wouldn't improve, I mean I expected that, but that it could get worse.

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