In the past I have tried to highlight why I think Guildwars isnt the game of skill in regards to pve thats it says it. I realy think the grind for titles, for greens, gold and materials for 15K armour is no different from grinding for levels when it comes to rewarding skill in the pve. True the level cap makes people equal especially for pvp but the grind for the aforementioned items replaces level grind in a very hypocritical way.
Why..because you dont need any great skill for many of these things, just patience to go through the same grind time and again copying the best builds for farming from guildwiki and most players not using their own ingenuity but just mastering the same old same old guides. And thats where my current gripe lies.
You see the cookie cutter builds and barely random AI allow for most people to be able to do be good at something they other wise couldnt do if suddenly they were faced with something that Guildwiki hadnt explained to them. The real skill is in being able to adapt and overcome but Guildwars doesnt use a system that requires such ingenuity.
In the end people are showing off their max damage greens and gold weapons and 15k armour as if they deserve it. Its as if grinding away in a game for just that is some sort of achievement. Reward skill and change the challenge not by making mobs harder to the nth but by puting some randomness in the equation to fool people who just copy what another person has discovered for himself and posted the solution to somewhere.