To say that gw took a page from WoW in this aspect is a good thing and a step forward. One of the things that gets tiring in gw is the same pattern taking foes we meet in the open field. GW2 is introducing a random event generator sorta speak, at least to my understanding.An example of event [or event chain, as ArenaNet describes it] might be: You suddenly notice a dragon flying overhead. Any player in the area may choose either to help drive away the dragon or to ignore it altogether. If the dragon is successfully driven off, anyone who participated in its defeat receives a reward. If its not defeated, it swoops down and destroys a bridge. Nearby bandits begin attacking the workers, and nearby players who successfully defend them from bandits receive a reward. AreaNet cites this example as a "Very simple event chain -" Author: Kristen Salvatore PCGamer may 2007 edition
In WoW, you step out of a town and something random may be confronted. Likewise GW2 is going that direction. A direction that I am soo delighted about. This will breath fresh new life into a already strong genre. What do you folks think about this "Event Chain."?