Rules and Disclaimers
Spell of the Day threads were created to give a place of discussion for the featured skill for the day. In this threads people may discuss a skill's potential and if applicable, why it needs change. To avoid thread derailment please comply with the forum rules as well as the following: People may not reply to the thread to discuss a person (only the person's opinion). People should not act almighty by stating that their opinion is fact; opinion is opinion debate about it. And finally the thread starter (me in this case) is not any different from the repliers, my assessments are opinions and are not supposed to be 'perfectly correct' (its an opinion, if you find it wrong then prove it wrong but dont get on my nerves for being wrong because while I am not easy to convince, it is possible). I will also ask everyone else to ignore anyone who do not abide by these thread rules and simply reply showing a quotation of which thread rule was broken.
-I claim these opinions as mine and claim that they are made with good reasons. I play every mode in this game and assess a skill through what I know from experience. I cannot disclose what guild I play for to play organized PVP because I do not have their permissions.
I split these because it gets crowded in a thread with all of them in one. So here is part 2 of the Hard Res Special.
Unyielding Aura 5e 3c 15r 1<
Elite Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. If you stop maintaining this enchantment, or if this enchantment is removed, that party member dies and leaves an exploited corpse. Deaths while enchanted with Unyielding Aura do not incur a death penalty. (50% failure chance with Divine Favor 4 or less)
-I dont see this ever becoming a good enough res for a Me/Mo because of its divine favor requirement added to the fact that this skill is elite and rules out Signet of Illusions. Even then if you can SoI this....why?
Light of Dwayna 25e 4c 20r
Spell. Resurrect all dead party members in the area. They are returned to life with 25% Health and zero Energy.
-It helps that it is in the no attribute line but your party dying in the same spot is something that is conditional. This spell has too many downsides to be able to be even close to be in par with the other res spells. Low HP return, high cost, and long recharge outweigh the good things about this spell.
Restoration 10e 5c 45r
Binding Ritual. Create a level 1...8 Spirit. When this Spirit dies, all Party members in the area are resurrected with 5...41% Health and zero Energy. This Spirit dies after 30 seconds.
-Completely unaffected by Fast Casting simply means its not really compatible with mesmer primaries. This spell is pretty lackluster as well. The HP return it gives is meiocre at best and it doesnt even have an EN return. This requires you to pre-cast it before someone dies for it to be useful. Even if you are a ritualist you have better options. Avoid this.
Flesh of my Flesh 5e 4c 0r
Spell. Lose half your Health. Resurrect target ally with your current Health and 5...17% energy.
-While this spell has a mediocre Health gain at best, at least it gives back energy. It also endangers yourself by taking HP from you, even so this is one of the best options mesmer's can get. Why? Well, 0 recharge makes it a very reusable ressurection spell provided a healer is alive to keep up with you, 4 second recharge with high FC beats out even res signet, and most important of all; it only costs 5e...very compatible with a mesmer with the current energy drought.
Lively Was Naomei 15e 6c 20r
Item Spell. Hold Naomei's ashes for up to 45 seconds. When you drop her ashes, all party members in the area are resurrected with 15...63% Health and zero energy.
-Here is why I hate Light of Dwayna. Here you have an area spell that is more mobile (which means adaptable to circumstance), cheaper energy-wise, and returns more HP. Maybe its better if Light of Dwayna is linked to an attribute after all. This spell becomes exceptionally nice for mesmers who use MoR as it makes it a little bit more reusable at a lower recharge, though unless your party drops one by one irregularly or in irregular spots in the battle area, you really dont need to recast this often. "Area" is a pretty big AOE.
Signet of Return 0e 5c 20r
Signet. Resurrect target party member with 5...13% Health and 1...3% Energy for each party member within earshot.
-As a mesmer FC wont affect this (but Symbolic Celerity does I suppose). Even then its still a pretty bad res choice for a primary mes since it is linked to Leadership. at best if you arent using SoI you will be able to bring back a person with 30% HP and 6% energy (except for example, urgoz or deep where there are more party members). It also has a 20 second recharge making it pretty bad on reusability....unless you are packing those silly signet recharge dilly dallys.
That concludes the res SotD. If I missed somethin let me know. Next time were goin back to mesmer skills so until then!