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  1. #1
    GWOnline.Net Member jlryan's Avatar
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    My thoghts on buffs for mesmers

    although i dont find mesmers under powered, and i use mine all the time, i will add my lil list of possible improvements.

    1.) Change Fast Casting attribute

    based on rank 0-15:

    a.)spells cast 0-50% faster
    b.)your spells that target a foe have a 0-15% chance to also interupt
    c.)any of your sucesful interupts have a 0-15% chance to knockdown instead

    2.) Change Fast Casting attribute

    a.)spells cast 0-50% faster
    b.)spells you cast have an increased attribute rank of 0-2

    3.) Change Fast Casting attribute

    a.)spells cast 0-50% faster
    b.)spells you cast have a reduced after cast delay 0-100%(rank 0-16)

    4.) Change Fast Casting attribute

    a.)spells cast 0-50% faster
    b.)spells cast against you have a 0-25% chance to fail. The rank the foes spell was cast at reduces this % by .5% per rank. This reduction is doubled in pvp competition.

    i really do think mesmer skills are fine at the moment. its more that the fast cast inherent bonus could use the boost. currently if peeps tried they could have a 36% chance to cast 1/2 as fast which kinda nerfs the fast casting attribute for poor lil memsers. Being an iw guy it doesnt effect me much any how unless they are going to make fast casting work for both spells and attacks

    Jryan

  2. #2
    GWOnline.Net Member mmorpg man's Avatar
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    also the mesmer should be allowed to cast spells while moving. personally I feel the mesmer profession needs a total redesign to make it more mesmerish

  3. #3
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    Quote Originally Posted by jlryan View Post
    2.) Change Fast Casting attribute

    a.)spells cast 0-50% faster
    b.)spells you cast have an increased attribute rank of 0-2
    I like that alot, I just think it is too powerful. And will flood the market with Primary Mesmers.

  4. #4
    Adding those other things really doesnt sound like fast casting. But I do agree it needs a change. The aftercast one is the closest to what I want but aftercasts i feel shouldnt be messed around with.

    My ideal change would be to make it similar to how expertise is.

    "For each rank of Fast Casting, the casting time of all of your Spells, Signets, and Mesmer skills are decreased by 4%."

    The reduction from 0 to 12 to 16 attribute would be 0...48..64%

    IGN: Nobleman Azure Me/X [Retired]


    Saying PVE is a no brains mode of gameplay doesn't hold water. There are parts here and there where you have to be tactically alert.
    To a point where its more "thinking" than copying metagame builds.

  5. #5
    Quote Originally Posted by Nobleman Azure View Post
    Adding those other things really doesnt sound like fast casting. But I do agree it needs a change. The aftercast one is the closest to what I want but aftercasts i feel shouldnt be messed around with.

    My ideal change would be to make it similar to how expertise is.

    "For each rank of Fast Casting, the casting time of all of your Spells, Signets, and Mesmer skills are decreased by 4%."

    The reduction from 0 to 12 to 16 attribute would be 0...48..64%
    That would be quite fun, might make healing signet a viable option for mesmers if that was the case

  6. #6
    what would be fun is if they did this.

    Fast casting-for each point it gets faster blah blah.
    And target foe looses 1....7 damage for each point of energy loss.

  7. #7
    GWOnline.Net Member mmorpg man's Avatar
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    what would be fun is if they did this.

    Fast casting-for each point it gets faster blah blah.
    And target foe looses 1....7 damage for each point of energy loss.
    I don't really understand how that works. do you mean that a foe takes damage every time they loose energy?

  8. #8
    Quote Originally Posted by artypartytime View Post
    what would be fun is if they did this.

    Fast casting-for each point it gets faster blah blah.
    And target foe looses 1....7 damage for each point of energy loss.
    Broken.

    E-Burn Spike 80+56 Damage Armor Ignoring.


    Mesmers dont need to deal more damage. While some skills that we have that are meant to do damage should be buffed, we dont need anything else foreign to what we already have that involves damage dealing.

    IGN: Nobleman Azure Me/X [Retired]


    Saying PVE is a no brains mode of gameplay doesn't hold water. There are parts here and there where you have to be tactically alert.
    To a point where its more "thinking" than copying metagame builds.

  9. #9
    GWOnline.Net Member Wolfcp's Avatar
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    111
    Make fast cast effect all skills, and put in
    "For every 4 ranks, each spell you use that targets a foe also steals 1 energy from that foe"

  10. #10

    Thumbs up

    Quote Originally Posted by Wolfcp View Post
    Make fast cast effect all skills, and put in
    "For every 4 ranks, each spell you use that targets a foe also steals 1 energy from that foe"
    I really like this idea!

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